Template:Mechanic (LWR): Difference between revisions
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[[File:SENTINEL MODULE ICON.png|32px|{{{align|center}}}|Mechanic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Mechanic|Mechanic]]'''{{#if:{{{text|}}}|<br/>''Removes corrosion from all adjacent allies after each action. Grants 2 uses of Repair. | [[File:SENTINEL MODULE ICON.png|32px|{{{align|center}}}|Mechanic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Mechanic|Mechanic]]'''{{#if:{{{text|}}}|<br/>''Removes corrosion from all adjacent allies after each action. Grants 2 uses of Repair. | ||
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<b>Discipline:</b> Gain + | <b>Discipline:</b> Gain +10 aim vs flying mechanical units.<br> | ||
<b>Endurance:</b> When in partial cover adjacent to a SHIV: Gain 20 defense, and when that SHIV takes damage, if this unit is idle, heal the SHIV for 25% of the damage taken.<br> | <b>Endurance:</b> When in partial cover adjacent to a SHIV: Gain 20 defense, and when that SHIV takes damage, if this unit is idle, heal the SHIV for 25% of the damage taken.<br> | ||
<b>Guile:</b> Repair heals an additional +3 HP if an idle medic is within 4 tiles.<br> | <b>Guile:</b> Repair heals an additional +3 HP if an idle medic is within 4 tiles.<br> | ||
