Template:Close Combat Specialist (LWR): Difference between revisions
Appearance
PuporonGOD (talk | contribs) No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
<div style="padding: {{{topbotpad}}}px 0;"> | <div style="padding: {{{topbotpad}}}px 0;"> | ||
[[File:ASSAULT CLOSECOMBAT.png|32px|{{{align|center}}}|Close Combat Specialist]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Close Combat Specialist|Close Combat Specialist]]'''{{#if:{{{text|}}}|<br/>''Grants a reaction shot at any enemy within 4 tiles that acts. Reaction shot only activates on enemy's turn, once per enemy. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] | [[File:ASSAULT CLOSECOMBAT.png|32px|{{{align|center}}}|Close Combat Specialist]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Close Combat Specialist|Close Combat Specialist]]'''{{#if:{{{text|}}}|<br/>''Grants a reaction shot at any enemy within 4 tiles that acts. Reaction shot only activates on enemy's turn, once per enemy. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] | ||
{{#ifeq:{{lc:{{{subspec|}}}}}|no|| | |||
<p> | <p> | ||
<b>Guile:</b> Reaction shots within 4 tiles add 15 shred to any target they hit.<br> | <b>Guile:</b> Reaction shots within 4 tiles add 15 shred to any target they hit.<br> | ||
<b>Precision:</b> Reaction shots within 4 tiles gain +10 penetration.<br> | <b>Precision:</b> Reaction shots within 4 tiles gain +10 penetration.<br> | ||
<b>Tenacity:</b> Reaction shots within 4 tiles have a 40% increased chance to stagger.<br> | <b>Tenacity:</b> Reaction shots within 4 tiles have a 40% increased chance to stagger.<br> | ||
</p>''}}</div></div> | </p> | ||
}} | |||
''}}</div></div> | |||
<noinclude> | <noinclude> | ||
[[Category: Templates]] | [[Category: Templates]] | ||
