Template:Reactive Targeting Sensors (LWR): Difference between revisions
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[[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''{{#if:{{{text|}}}|<br/>''Once per turn, if this unit is not suppressed and it is either attacked or takes damage: Attempt to return fire with a +30 aim reaction shot. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] | [[File:MEC REACTIVE TARGETING SENSORS.png|32px|{{{align|center}}}|Reactive Targeting Sensors]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Reactive Targeting Sensors|Reactive Targeting Sensors]]'''{{#if:{{{text|}}}|<br/>''Once per turn, if this unit is not suppressed and it is either attacked or takes damage: Attempt to return fire with a +30 aim reaction shot. [Basic reaction shots bypass half of cover DR/def, cannot crit, and require hit chance >30] | ||
{{#ifeq:{{lc:{{{subspec|}}}}}|no|| | |||
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<b>Agility:</b> If this unit did return fire, enter One For All (if able).<br> | <b>Agility:</b> If this unit did return fire, enter One For All (if able).<br> | ||
<b>Precision:</b> The return fire gains an additional +50 aim.<br> | <b>Precision:</b> The return fire gains an additional +50 aim.<br> | ||
<b>Tenacity:</b> If this unit was damaged this turn, the return fire gains +35% weapon damage.<br> | <b>Tenacity:</b> If this unit was damaged this turn, the return fire gains +35% weapon damage.<br> | ||
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[[Category: Templates]] | [[Category: Templates]] | ||
