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Template:Savior (LWR): Difference between revisions

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[[File:SUPPORT_REVIVE.png|32px|{{{align|center}}}|Savior]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Savior|Savior]]'''{{#if:{{{text|}}}|<br/>''Medikits heal an additional 35% of the target's missing HP. Grants +1 small equipment slots. Grants Revive [Bring a stabilized soldier back into action at 33% of their max HP for the cost of 1 medikit and 0 AP].
[[File:SUPPORT_REVIVE.png|32px|{{{align|center}}}|Savior]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Savior|Savior]]'''{{#if:{{{text|}}}|<br/>''Medikits heal an additional 35% of the target's missing HP. Grants +1 small equipment slots. Grants Revive [Bring a stabilized soldier back into action at 33% of their max HP for the cost of 1 medikit and 0 AP].
 
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<br><br><b>Agility</b>: Gain +1.3 mobility.
<b>Agility:</b> Gain +1.3 mobility.<br>
<br><b>Precision</b>: Increase the additional heal to 45% of the target's missing HP.
<b>Precision:</b> Increase the additional heal to 45% of the target's missing HP.<br>
<br><b>Zeal</b>: Using a medikit on a soldier also reduces any injuries they have by 1 HP. Revive brings soldiers back at full HP and with 1 AP.''}}</div>
<b>Zeal:</b> Using a medikit on a soldier also reduces any injuries they have by 1 HP. Revive brings soldiers back at full HP and with 1 AP.<br>
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Revision as of 15:16, 24 September 2025

Savior
Savior