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Template:Guardian (LWR): Difference between revisions

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[[File:SUPPORT SAVIOR.png|32px|{{{align|center}}}|Guardian]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Guardian|Guardian]]'''{{#if:{{{text|}}}|<br/>''Grants an additional reaction shot during overwatch. Explosive shots that hit allied units do not damage this soldier. If idle or on overwatch: When an adjacent biosoldier takes damage heal them for 25% of the damage taken.
[[File:SUPPORT SAVIOR.png|32px|{{{align|center}}}|Guardian]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Guardian|Guardian]]'''{{#if:{{{text|}}}|<br/>''Grants an additional reaction shot during overwatch. Explosive shots that hit allied units do not damage this soldier. If idle or on overwatch: When an adjacent biosoldier takes damage heal them for 25% of the damage taken.
 
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<br><br><b>Discipline</b>: If this unit's last action was using a medikit, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).
<b>Discipline:</b> If this unit's last action was using a medikit, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).<br>
<br><b>Finesse</b>: Guardian's healing range is extended to any adjacent biosoldier within 4 tiles.
<b>Finesse:</b> Guardian's healing range is extended to any adjacent biosoldier within 4 tiles.<br>
<br><b>Zeal</b>: If this unit's overwatch is triggered by an enemy shooting at an adjacent biosoldier, the reaction fire gains +50% weapon damage.''}}</div>
<b>Zeal:</b> If this unit's overwatch is triggered by an enemy shooting at an adjacent biosoldier, the reaction fire gains +50% weapon damage.<br>
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Revision as of 14:52, 24 September 2025

Guardian
Guardian