Template:Guardian (LWR): Difference between revisions
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[[File:SUPPORT SAVIOR.png|32px|{{{align|center}}}|Guardian]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Guardian|Guardian]]'''{{#if:{{{text|}}}|<br/>''Grants an additional reaction shot during overwatch. Explosive shots that hit allied units do not damage this soldier. If idle or on overwatch: When an adjacent biosoldier takes damage heal them for 25% of the damage taken. | [[File:SUPPORT SAVIOR.png|32px|{{{align|center}}}|Guardian]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Guardian|Guardian]]'''{{#if:{{{text|}}}|<br/>''Grants an additional reaction shot during overwatch. Explosive shots that hit allied units do not damage this soldier. If idle or on overwatch: When an adjacent biosoldier takes damage heal them for 25% of the damage taken. | ||
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< | <b>Discipline:</b> If this unit's last action was using a medikit, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).<br> | ||
<br><b>Finesse</b> | <b>Finesse:</b> Guardian's healing range is extended to any adjacent biosoldier within 4 tiles.<br> | ||
<br><b>Zeal</b> | <b>Zeal:</b> If this unit's overwatch is triggered by an enemy shooting at an adjacent biosoldier, the reaction fire gains +50% weapon damage.<br> | ||
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