Template:Collateral Damage (LWR): Difference between revisions
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[[File:MEC COLLATERAL DAMAGE.png|32px|{{{align|center}}}|Collateral Damage]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Collateral Damage|Collateral Damage]]'''{{#if:{{{text|}}}|<br/>''Use a full magazine of ammo to destroy some of the cover in the area and deal 20% weapon damage per ammo spent in a 5 tile radius up to 14 tiles away. Does not work while in One For All. Destroys Corpses. | [[File:MEC COLLATERAL DAMAGE.png|32px|{{{align|center}}}|Collateral Damage]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Collateral Damage|Collateral Damage]]'''{{#if:{{{text|}}}|<br/>''Use a full magazine of ammo to destroy some of the cover in the area and deal 20% weapon damage per ammo spent in a 3.5 tile radius up to 14 tiles away. Does not work while in One For All. Destroys Corpses. 3 turn cooldown. | ||
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<b>Agility:</b> If this unit moved this turn, Collateral Damage deals +1 damage.<br> | |||
<b>Guile:</b> Collateral Damage can cause bleeding.<br> | |||
<b>Tenacity:</b> The radius of Collateral Damage is increased by 0.1 tiles for each point of HP this unit is missing.<br> | |||
</p>''}}</div> | |||
<noinclude> | <noinclude> | ||
[[Category: Templates]] | [[Category: Templates]] | ||
