Template:Dash and Bash (LWR): Difference between revisions
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[[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Dash and Bash]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Dash and Bash|Dash and Bash]]'''{{#if:{{{text|}}}|<br/>''Allows a Kinetic Strike at 0 AP if the last AP was spent moving. Disables the AP discount from Onslaught. Cannot activate if out of ammo. 2 turn cooldown.' | [[File:ASSAULT RUNGUN.png|32px|{{{align|center}}}|Dash and Bash]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Dash and Bash|Dash and Bash]]'''{{#if:{{{text|}}}|<br/>''Allows a Kinetic Strike at 0 AP if the last AP was spent moving. Disables the AP discount from Onslaught. Cannot activate if out of ammo. 2 turn cooldown. | ||
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<b>Discipline:</b> If Dash and Bash is activate and this unit's last action was using a KSM, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).<br> | |||
<b>Strength:</b> When active, the KSM deals +30% weapon damage.<br> | |||
<b>Zeal:</b> When active, the KSM deals +150% weapon damage to targets that are bleeding.<br> | |||
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<noinclude> | <noinclude> | ||
[[Category: Templates]] | [[Category: Templates]] | ||
