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Template:Disabling Shot (LWR): Difference between revisions

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[[File:SNIPER DISABLINGSHOT.png|32px|{{{align|center}}}|Disabling Shot]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Disabling Shot|Disabling Shot]]'''{{#if:{{{text|}}}|<br/>''If this unit has a sniper/strike/arc rifle: Fire a shot that disables a target's main weapon if it connects. The shot deals 1 damage and costs 0 AP. Does not work against mechanical targets (except SHIVs). Cannot be used after activating Double Tap or In The Zone. 4 turn cooldown. Grants +1 ammo to non-arc primary weapons.''}}</div>
[[File:SNIPER DISABLINGSHOT.png|32px|{{{align|center}}}|Disabling Shot]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Disabling Shot|Disabling Shot]]'''{{#if:{{{text|}}}|<br/>''Fire a 0 AP 1 damage shot that disables the target's main weapon. Does not work against mechanical targets (except SHIVs). Cannot be used after activating In The Zone. 4 turn cooldown. Only for Strike/Arc/Sniper Rifles.
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<b>Endurance:</b> Gain +1 ammo on primary weapons.<br>
<b>Guile:</b> This shot can cause bleeding and increases the bleed chance to 100%.<br>
<b>Tenacity:</b> Reduce the cooldown to 2 turns.<br>
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Revision as of 18:13, 23 September 2025

Disabling Shot
Disabling Shot