Template:Hit and Run (LWR): Difference between revisions
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[[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''{{#if:{{{text|}}}|<br/>''The first | [[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''{{#if:{{{text|}}}|<br/>''The first shot taken at a preoccupied target or target that was damaged this turn will leave this unit with 1 AP, but prevents the use of non-mobility actions until this unit reaches 0 AP. | ||
<p> | |||
<b>Finesse:</b> After triggering, this unit can still use officer, psionic, and non-arm-based MEC actions.<br> | |||
<b>Precision:</b> Those shots gain +10 penetration and +10 aim.<br> | |||
<b>Zeal:</b> Those shots gain +15% crit damage.<br> | |||
</p>''}}</div> | |||
</div> | </div> | ||
<noinclude> | <noinclude> | ||
