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Template:Hit and Run (LWR): Difference between revisions

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[[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''{{#if:{{{text|}}}|<br/>''The first non-reaction shot taken at a target that was damaged this turn, suppressed, or disoriented deals +3/3/5/5/7 (based on active weapon tier) damage and will leave this unit with 1 AP, but prevents the use of non-mobility actions until this unit reaches 0 AP.''}}</div>
[[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''{{#if:{{{text|}}}|<br/>''The first shot taken at a preoccupied target or target that was damaged this turn will leave this unit with 1 AP, but prevents the use of non-mobility actions until this unit reaches 0 AP.
<p>
<b>Finesse:</b> After triggering, this unit can still use officer, psionic, and non-arm-based MEC actions.<br>
<b>Precision:</b> Those shots gain +10 penetration and +10 aim.<br>
<b>Zeal:</b> Those shots gain +15% crit damage.<br>
</p>''}}</div>
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Revision as of 17:50, 23 September 2025

Hit and Run
Hit and Run