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Template:Sharpshooter (LWR): Difference between revisions

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[[File:Urban Combat Badge 2 (EU2012).png|32px|{{{align|center}}}|Sharpshooter]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Sharpshooter|Sharpshooter]]'''{{#if:{{{text|}}}|<br/>''All shots with the primary weapon gain +10 aim against biological targets.
[[File:Urban Combat Badge 2 (EU2012).png|32px|{{{align|center}}}|Sharpshooter]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Sharpshooter|Sharpshooter]]'''{{#if:{{{text|}}}|<br/>''All shots with the primary weapon gain +10 aim against biological targets.
 
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<br><br><b>Guile</b>: Non-critical hits can cause bleeding and chances to bleed are increased by 50%.
<br><br><b>Guile</b>: Non-critical hits can cause bleeding and chances to bleed are increased by 50%.
<br><b>Precision</b>: Gain an additional +5 aim on those shots.<br><b>Zeal</b>: Gain +1 damage on those shots if the target is also at or below half HP.''}}</div>
<br><b>Precision</b>: Gain an additional +5 aim on those shots.<br><b>Zeal</b>: Gain +1 damage on those shots if the target is also at or below half HP.''}}</p></div>
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Revision as of 17:16, 23 September 2025

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