Template:Sharpshooter (LWR): Difference between revisions
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<b><a href="/index.php?title=Abilities_List_(LWR)#Sharpshooter" title="Abilities List (LWR)">Sharpshooter</a></b><br><i>All shots with the primary weapon gain +10 aim against biological targets.</i> | |||
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<br><br><b>Guile</b>: Non-critical hits can cause bleeding and chances to bleed are increased by 50%. | <br><br><b>Guile</b>: Non-critical hits can cause bleeding and chances to bleed are increased by 50%. | ||
<br><b>Precision</b>: Gain an additional +5 aim on those shots.<br><b>Zeal</b>: Gain +1 damage on those shots if the target is also at or below half HP. | <br><b>Precision</b>: Gain an additional +5 aim on those shots. | ||
</div> | <br><b>Zeal</b>: Gain +1 damage on those shots if the target is also at or below half HP.</p><i></i></div> | ||
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[[Category: Templates]] | [[Category: Templates]] | ||
Revision as of 17:10, 23 September 2025
<a href="/index.php?title=Abilities_List_(LWR)#Sharpshooter" title="Abilities List (LWR)">Sharpshooter</a>
All shots with the primary weapon gain +10 aim against biological targets.
Guile: Non-critical hits can cause bleeding and chances to bleed are increased by 50%.
Precision: Gain an additional +5 aim on those shots.
Zeal: Gain +1 damage on those shots if the target is also at or below half HP.