Template:Light 'Em Up (LWR): Difference between revisions
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[[File:HEAVY BULLETSWARM.png|32px|{{{align|center}}}|Light 'Em Up]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Light 'Em Up|Light 'Em Up]]'''{{#if:{{{text|}}}|<br/>''Standard shots cost only 1 AP and gain both +3 aim and +0.5 damage for each instance of damage their target took this turn.''}}</div> | [[File:HEAVY BULLETSWARM.png|32px|{{{align|center}}}|Light 'Em Up]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Light 'Em Up|Light 'Em Up]]'''{{#if:{{{text|}}}|<br/>''Standard shots cost only 1 AP and gain both +3 aim and +0.5 damage for each instance of damage their target took this turn. | ||
<br><br><b>Guile</b>: Regular shots can cause bleeding on non-crits and chances to bleed are increased by 50% for each instance of damage their target took this turn.<br><b>Precision</b>: Shots gain +10 penetration for increased by 50% for each instance of damage their target took this turn.<br><b>Strength</b>: Shots gain +0.5 damage for increased by 50% for each instance of damage their target took this turn.''}}</div> | |||
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