Talk:Chryssalid: Difference between revisions
No edit summary |
mNo edit summary |
||
| Line 10: | Line 10: | ||
:: Unless the Chryssie is standing right next to your soldier when it reaction fires into him :) - [[User:Hobbes|Hobbes]] 20:07, 9 September 2007 (PDT) | :: Unless the Chryssie is standing right next to your soldier when it reaction fires into him :) - [[User:Hobbes|Hobbes]] 20:07, 9 September 2007 (PDT) | ||
This is a sequencing bug. The game probably got something done in the wrong order, and the conditions it needed to drop the equipment (as it should) never occured. The same happens when you die from wounds while standing in smoke, where your unit sometimes dies (game creates a new corpse) and then gets stunned (game drops a referenced corpse - and since the game sees it as a stunning, it never actually gets round to killing the unit). Since even melee units need a reaction level to allow them to have initiative during their turn, it's no wonder that they are able to shoot back with reaction fire. | |||
Actually, I think it sometimes happens during zombification, since I've often had occasions where I've ended up with armed zombies. In turn they arm the chryssalid, if I'm not mistaken. Oh well, much fun to be had. - [[User:NKF|NKF]] | |||
Revision as of 05:23, 10 September 2007
Reaction firing Chryssalids?!
Wow, I've never encountered that situation before.(Admittedly, I abuse Save/Reload quite frequently, so this isn't a surprise I haven't seen it.) Would you possibly be able to provide proof or an example, Abraxas? Or maybe the circumstances under which it happened? I figure it must be easy enough to check if the Chryssie kept the weapons; simply use a Psi-Amp and Mind Control to examine the unit's inventory. Anyone else willing to conduct tests?
In any event, that's SCARY, and is one more reason to add to the list why Chryssalids should be hosed with Heavy Plasma fire before any other aliens and why Zombies should be left alone until there's time to fully deal with them. I may even start packing some AC-I ammo in the trunk of the Skyranger on Terror Mission dispatches. Arrow Quivershaft 14:33, 9 September 2007 (PDT)
- I think I witnessed this bug a while back (it was on the PSX version though). One of my soldiers was turned into a Zombie by a Chryssalid, and when it was hit with an auto-shot of Heavy Plasma (all shots connected) it "died" without a sound leaving a X-COM corpse and a Chryssalid carrying the soldier's weapons. I think this may have to deal with stun getting wrongly applied to the Zombie.
- Bug or no, any HTH-only aliens which carry a weapon will use it during your turn via reaction fire (assuming they have a loaded weapon and enough time units). This was one of the first tests I ever ran when I joined the StrategyCore forums. But you have to realize that HTH-only aliens have 0 for Firing Accuracy making it very tough for them to hit anything. That's the good news at least. ;) --Zombie 16:13, 9 September 2007 (PDT)
- Unless the Chryssie is standing right next to your soldier when it reaction fires into him :) - Hobbes 20:07, 9 September 2007 (PDT)
This is a sequencing bug. The game probably got something done in the wrong order, and the conditions it needed to drop the equipment (as it should) never occured. The same happens when you die from wounds while standing in smoke, where your unit sometimes dies (game creates a new corpse) and then gets stunned (game drops a referenced corpse - and since the game sees it as a stunning, it never actually gets round to killing the unit). Since even melee units need a reaction level to allow them to have initiative during their turn, it's no wonder that they are able to shoot back with reaction fire.
Actually, I think it sometimes happens during zombification, since I've often had occasions where I've ended up with armed zombies. In turn they arm the chryssalid, if I'm not mistaken. Oh well, much fun to be had. - NKF