Engineering (LWR): Difference between revisions
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Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation): | Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation): | ||
<div style="max-width: | <div style="max-width:1250px"> | ||
Time = | Time (in hours) = Build Time * Optimal Engineers * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1.6 ^ Number of Workshops) | ||
</div> | </div> | ||
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. | As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount. | ||
=== Item Fabrication Capacity === | === Item Fabrication Capacity === | ||
| Line 58: | Line 56: | ||
| 0 | | 0 | ||
| 50 | | 50 | ||
| | | 10 | ||
| 6x Drone Wrecks | | 6x Drone Wrecks | ||
| Line 69: | Line 67: | ||
| §400 | | §400 | ||
| 135 | | 135 | ||
| | | 50 | ||
| 10 | | 10 | ||
| 80 | | 80 | ||
| | | 30 | ||
| 2x Drone Wreck, <br /> 2x Cyberdisc Wreck | | 2x Drone Wreck, <br /> 2x Cyberdisc Wreck | ||
|} | |} | ||
| Line 94: | Line 92: | ||
| 0 | | 0 | ||
| 40 | | 40 | ||
| | | 30 | ||
| 6x Heavy Floater Corpse | | 6x Heavy Floater Corpse | ||
| Line 108: | Line 106: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 15 | ||
| 6x Mechtoid Core | | 6x Mechtoid Core | ||
| Line 122: | Line 120: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 15 | ||
| 5x Heavy Floater Corpse | | 5x Heavy Floater Corpse | ||
| Line 136: | Line 134: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 5 | ||
| 2x Drone Wreck | | 2x Drone Wreck | ||
| Line 147: | Line 145: | ||
| §10 | | §10 | ||
| 10 | | 10 | ||
| | | 7 | ||
| 0 | | 0 | ||
| 10 | | 10 | ||
| | | 15 | ||
| 2x Cyberdisc Wreck | | 2x Cyberdisc Wreck | ||
| Line 164: | Line 162: | ||
| 20 | | 20 | ||
| 40 | | 40 | ||
| | | 30 | ||
| 4x Berserker Corpse | | 4x Berserker Corpse | ||
|} | |} | ||
| Line 182: | Line 180: | ||
| Muton Autopsy | | Muton Autopsy | ||
| §300 | | §300 | ||
| | | 60 | ||
| 75 | | 75 | ||
| 30 | | 30 | ||
| 30 | | 30 | ||
| | | 20 | ||
| 16x Muton Corpse | | 16x Muton Corpse | ||
| Line 197: | Line 195: | ||
| §150 | | §150 | ||
| 800 | | 800 | ||
| | | 475 | ||
| 0 | | 0 | ||
| 20 | | 20 | ||
| | | 20 | ||
| 10x Muton Elite Corpse | | 10x Muton Elite Corpse | ||
| Line 214: | Line 212: | ||
| 60 | | 60 | ||
| 15 | | 15 | ||
| | | 20 | ||
| 6x UFO Power Source | | 6x UFO Power Source | ||
| Line 225: | Line 223: | ||
| §200 | | §200 | ||
| 0 | | 0 | ||
| | | 160 | ||
| 180 | | 180 | ||
| 0 | | 0 | ||
| | | 70 | ||
| 5x Muton Elite Corpse | | 5x Muton Elite Corpse | ||
| Line 242: | Line 240: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 10 | ||
| - | | - | ||
| Line 256: | Line 254: | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| | | 10 | ||
| - | | - | ||
| Line 270: | Line 268: | ||
| 90 | | 90 | ||
| 20 | | 20 | ||
| | | 15 | ||
| 10x Chryssalid Carcass | | 10x Chryssalid Carcass | ||
| Line 283: | Line 281: | ||
| 30 | | 30 | ||
| 20 | | 20 | ||
| | | 1 | ||
| | | 20 | ||
| 9x Muton Corpse | | 9x Muton Corpse | ||
|} | |} | ||
| Line 306: | Line 304: | ||
| 40 | | 40 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 8x Drone Wreck, <br /> 8x Heavy Floater Corpse, <br /> 8x Floater Corpse | | 8x Drone Wreck, <br /> 8x Heavy Floater Corpse, <br /> 8x Floater Corpse | ||
| Line 320: | Line 318: | ||
| 50 | | 50 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 16x Drone Wreck | | 16x Drone Wreck | ||
| Line 334: | Line 332: | ||
| 0 | | 0 | ||
| 50 | | 50 | ||
| | | 10 | ||
| 4x Muton Elite Corpse | | 4x Muton Elite Corpse | ||
| Line 348: | Line 346: | ||
| 20 | | 20 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 4x Thin Man Corpse | | 4x Thin Man Corpse | ||
| Line 362: | Line 360: | ||
| 20 | | 20 | ||
| 40 | | 40 | ||
| | | 20 | ||
| 6x Sectoid Corpse | | 6x Sectoid Corpse | ||
| Line 369: | Line 367: | ||
| Armor | | Armor | ||
| Grants one extra equipment slot to biosoldiers. | | Grants one extra equipment slot to biosoldiers. | ||
| | | 30 | ||
| Muton Interrogation | | Muton Interrogation | ||
| §50 | | §50 | ||
| 10 | | 10 | ||
| | | 60 | ||
| 80 | | 80 | ||
| 30 | | 30 | ||
| | | 10 | ||
| 4x Muton Corpse | | 4x Muton Corpse | ||
|} | |} | ||
| Line 399: | Line 397: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 10 | ||
| - | | - | ||
| Line 413: | Line 411: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 15 | ||
| 2x Seeker Wreck | | 2x Seeker Wreck | ||
| Line 427: | Line 425: | ||
| 30 | | 30 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 6x Heavy Floater Corpse | | 6x Heavy Floater Corpse | ||
|} | |} | ||
| Line 449: | Line 447: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 15 | ||
| - | | - | ||
| Line 456: | Line 454: | ||
| - | | - | ||
| Increases weapon fragment recovery from missions and destroyed UFOs by 20%. | | Increases weapon fragment recovery from missions and destroyed UFOs by 20%. | ||
| | | 5 | ||
| Alien Materials | | Alien Materials | ||
| §800 | | §800 | ||
| Line 463: | Line 461: | ||
| 0 | | 0 | ||
| 50 | | 50 | ||
| | | 20 | ||
| 20x Thin Man Corpse | | 20x Thin Man Corpse | ||
| Line 470: | Line 468: | ||
| - | | - | ||
| Increases alien alloy recovery from missions and destroyed UFOs by 20%. | | Increases alien alloy recovery from missions and destroyed UFOs by 20%. | ||
| | | 5 | ||
| Alien Materials | | Alien Materials | ||
| §800 | | §800 | ||
| Line 477: | Line 475: | ||
| 0 | | 0 | ||
| 50 | | 50 | ||
| | | 20 | ||
| 10x Drone Wreck | | 10x Drone Wreck | ||
| Line 484: | Line 482: | ||
| - | | - | ||
| Increases elerium recovery from missions and destroyed UFOs by 20%. | | Increases elerium recovery from missions and destroyed UFOs by 20%. | ||
| | | 5 | ||
| Alien Materials | | Alien Materials | ||
| §800 | | §800 | ||
| Line 491: | Line 489: | ||
| 10 | | 10 | ||
| 50 | | 50 | ||
| | | 20 | ||
| 24x Sectoid Corpse | | 24x Sectoid Corpse | ||
|} | |} | ||
| Line 513: | Line 511: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 30 | ||
| 4x Alien Stasis Tank,<br /> 4x Alien Surgery | | 4x Alien Stasis Tank,<br /> 4x Alien Surgery | ||
| Line 524: | Line 522: | ||
| §10 | | §10 | ||
| 10 | | 10 | ||
| | | 0 | ||
| 10 | | 10 | ||
| 10 | | 10 | ||
| | | 45 | ||
| 1x Sectoid Captive | | 1x Sectoid Captive | ||
| Line 541: | Line 539: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 5 | ||
| - | | - | ||
| Line 555: | Line 553: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 5 | ||
| - | | - | ||
|-align="center" | |-align="center" | ||
| Line 569: | Line 567: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 5 | ||
| - | | - | ||
|} | |} | ||
| Line 591: | Line 589: | ||
| 0 | | 0 | ||
| 10 | | 10 | ||
| | | 10 | ||
| 2x Drone Wreck | | 2x Drone Wreck | ||
| Line 605: | Line 603: | ||
| 0 | | 0 | ||
| 25 | | 25 | ||
| | | 20 | ||
| 16x Floater Corpse | | 16x Floater Corpse | ||
| Line 619: | Line 617: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 4x Cyberdisc Wreck<br>4x UFO Flight Computer | | 4x Cyberdisc Wreck<br>4x UFO Flight Computer | ||
| Line 633: | Line 631: | ||
| 130 | | 130 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 26x UFO Power Source | | 26x UFO Power Source | ||
| Line 647: | Line 645: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 6x UFO Flight Computer | | 6x UFO Flight Computer | ||
| Line 661: | Line 659: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 10 | ||
| 12x UFO Power Source | | 12x UFO Power Source | ||
| Line 675: | Line 673: | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| | | 10 | ||
| 2x UFO Flight Computer | | 2x UFO Flight Computer | ||
| Line 689: | Line 687: | ||
| 40 | | 40 | ||
| 30 | | 30 | ||
| | | 5 | ||
| 8x UFO Power Source | | 8x UFO Power Source | ||
| Line 703: | Line 701: | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| | | 20 | ||
| 12x Seeker Wreck<br>12x UFO Flight Computer | | 12x Seeker Wreck<br>12x UFO Flight Computer | ||
| Line 717: | Line 715: | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 5 | ||
| 2x UFO Flight Computer | | 2x UFO Flight Computer | ||
| Line 726: | Line 724: | ||
| 40 | | 40 | ||
| Alien Power Systems | | Alien Power Systems | ||
| | | §300 | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| | | 40 | ||
| 2x UFO Flight Computer | | 2x UFO Flight Computer | ||
|} | |} | ||
Revision as of 00:42, 28 August 2025
In General
The Engineering Bay houses the engineering team, headed by Dr. Shen.
Build/Buy Items
Here you can build or purchase items that you have the resources for.
Item Production and Foundry Project Speed
Each engineer increases the item production and foundry project speed through a complex formula (this is a rough approximation):
Time (in hours) = Build Time * Optimal Engineers * [1 + (Optimal Engineers / Actual Engineers) ^ (0.06 * Optimal Engineers)] / (1.6 ^ Number of Workshops)
As long as the the number of available engineers is much lower than the recommended value, recruiting an additional engineer will significantly reduce the completion time. As the number of engineers approaches or exceeds the recommended number, then adding additional engineers has diminishing returns, i.e. each new engineer reduces time by a smaller and smaller amount.
Item Fabrication Capacity
The Engineering Bay grants an item fabrication capacity of 2. This means you can produce a maximum of 2 different item orders simultaneously. All other item orders will be queued to start once they finish. The item fabrication capacity is increased by 1 for every 2 workshops.
Rushing
Rushing the production of an item reduces the base build time by 80%. The cost is 40% more resources and 5 meld.
Due to number of engineers affecting actual build times, when rush building, the final build time will likely not decrease by a full 80% (Click here for more info: Scientists and Engineers)
Build Facilities
By selecting "Build Facilities," a listing of the new facilities available for construction will be provided, along with the associated resource costs and time required for construction. There is no limit on the amount of excavation or construction that can be done at once.
Excavations cannot be rushed, and take 8 days to complete.
Rushing
Rushing the production of a facility reduces the base build time by 80%. The cost is 40% more resources and 10 meld.
The Foundry
SHIV-Specific Upgrades
General Mechanical Unit Upgrades
General Weapon Upgrades
General Equipment Upgrades
Pistol Upgrades
These upgrades apply to most pistols and machine pistols.
Material Recovery
Base Upgrades
| Name | Credit type | Effects | Prerequisites | Cost | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Other | |||||||||||
| Advanced Surgery | Cybernetics | Decreases biosoldier wound times by 25%. | 45 | Alien Biocybernetics | §600 | 0 | 0 | 0 | 0 | 30 | 4x Alien Stasis Tank, 4x Alien Surgery |
| Grey Market | - | Unlocks the Grey Market. | 10 | - | §10 | 10 | 0 | 10 | 10 | 45 | 1x Sectoid Captive |
| Operation Rapid Forge | - | Refines recruitment logistics to bring new soldiers on board faster and at reduced cost. Lowers recruitment time by 3 days. Establishes patrol routes staffed by all idle soldiers not actively selected to defend the base. These patrols weaken alien attackers, reducing their HP by an average of 0.5% per soldier on patrol. | 25 | Beam Lasers | §200 | 0 | 0 | 0 | 0 | 5 | - |
| Project Iron Resolve | - | Enhances XCOM Base patrol tactics and defensive readiness while streamlining recruitment efforts. Reduces recruitment time by an additional 3 days. Defensive outposts along patrol routes allow soldiers to engage alien forces more efficiently, reducing fatigue and injuries sustained by patrolling soldiers during an alien assault by 30% and increasing the HP reduction on alien attackers to as average of 0.75% per soldier on patrol. | 25 | Improved Body Armor Operation Rapid Forge |
§400 | 0 | 0 | 0 | 0 | 5 | - |
| Aegis Initiative | - | Reinforces XCOM Base patrol positions with cutting-edge defense strategies and reduces psionic training time by 50%. Attacking aliens will have their HP reduced by an average of 1.0% per soldier on patrol due to advanced training, fortifications, and equipment. Reduces fatigue and injuries by 90% for patrol teams, as they defend from fortified locations, damaging aliens before they can retaliate. Further improves recruitment pipelines, lowering recruitment time by an additional 3 days. | 25 | Alien Command and Control Project Iron Resolve |
§600 | 0 | 0 | 0 | 0 | 5 | - |
Aerospace Improvements
Repair Bay
Items can be damaged when a unit is wounded during a battle.
They require 20% of their original build time and 10% of their original build cost to repair. Repairing does not affect item fabrication capacity.
Augment Soldiers
Augment up to 1 soldier at a time to become a MEC. For more information click here: MEC Augmentation