Continent Bonuses (LWR): Difference between revisions
Appearance
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
! Continent !! | Name !! style="text-align:left;padding-left:30px;"| Effect | ! Continent !! | Name !! style="text-align:left;padding-left:30px;"| Effect | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
| style="padding:3px 20px;" | '''North America''' || Air Superiority || style="text-align:left; padding-left:30px;"| Aircraft weapons fire | | style="padding:3px 20px;" | '''North America''' || Air Superiority || style="text-align:left; padding-left:30px;"| Aircraft weapons fire 15% faster. | ||
|-style="text-align:center;" | |-style="text-align:center;" | ||
| '''South America''' || Fear No Evil || style="text-align:left; padding:3px 30px;"| Countries and continents are 40% more resistant to increases in panic and income from countries that left the XCOM project still provide 1 credit per day. | | '''South America''' || Fear No Evil || style="text-align:left; padding:3px 30px;"| Countries and continents are 40% more resistant to increases in panic and income from countries that left the XCOM project still provide 1 credit per day. | ||
Revision as of 15:51, 13 July 2025
| Bonus for Full Satellite Coverage on a Continent | ||
|---|---|---|
| Continent | Name | Effect |
| North America | Air Superiority | Aircraft weapons fire 15% faster. |
| South America | Fear No Evil | Countries and continents are 40% more resistant to increases in panic and income from countries that left the XCOM project still provide 1 credit per day. |
| Asia | New Warfare | Foundry projects have cash, alloy and elerium cost reduced by 40% percent. |
| Africa | Architects of the Future | Laboratories and Workshops produce 1 credit per day instead of having an upkeep cost of 4. |
| Europe | Wealth of Nations | Monthly XCOM funding increased by 17%. |