Gunner (TJ): Difference between revisions
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[[ | [[Ted Jam|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:LW2 class Gunner.png|center|frameless|96px|Gunner|link=]]<div style="text-align: center;">'''''The Gunner is trained to use heavy automatic weapons, able to cover the squad with suppressive fire or inflict significant damage in direct attacks.'''''</div> | ||
==Class Overview== | ==Class Overview== | ||
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Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat. | Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat. | ||
== Differences From LWOTC == | |||
The gunner in Ted Jam looks at first glance to be largely unchanged, as it retains a direct fire tree and a suppression tree. However, the center tree has been reworked to be a functional knife tree and several strong perks are available much sooner. The gunner has been given access to:<br> | |||
* Several new melee perks, including Bladestorm and Run and Slice. | |||
* Earlier access to Cyclic Fire at the cost of no access to Chain Shot. | |||
* New perks: Improvise Frag Grenade and Heavy Hitter to enhance both their endurance on long missions and their damage potential. | |||
LCPL: Grazing Fire to Terrifying Suppression<br> | |||
CPL: Flush to Bladestorm<br> | |||
SGT: Hail of Bullets to Shank Redemption<br> | |||
SSGT: Chain Shot, Demolition, & Danger Zone to Cyclic Fire, Ventilate, and Cool Under Pressure<br> | |||
TSGT: Cyclic Fire, Iron Curtain, & Cool Under Pressure to Nimble Hands, Bloody Knuckles, & Danger Zone<br> | |||
MSGT: Combat Fitness to Run And Slice<br> | |||
{| class="wikitable" style="margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%;" | |||
|- style="vertical-align:center; font-size:130%;" | |||
| style="width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;"| '''Rank''' | |||
| style="border-color:#83c0ce; border-width: 0 0 2px 0" | '''LWOTC Ability''' | |||
| style="border-color:#83c0ce; border-width: 0 0 2px 0" | | |||
| style="border-color:#83c0ce; border-width: 0 0 2px 0" | '''New Ability''' | |||
|- | |||
! style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color:#17181a;" | {{Rank (LW2)|0|b_name=1}} | |||
| colspan="3" style="border-color: #83c0ce; width=30%;" | ''No change'' | |||
|- | |||
! style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|1|b_name=1}} | |||
| style="border-color: #83c0ce; width=30%;" | {{Grazing Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | [[File:Arrows.png|36px|to|link=]] | |||
| style="border-color: #83c0ce; width=30%;" | {{Terrifying Suppression (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
! style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|2|b_name=1}} | |||
| style="border-color: #83c0ce; width=30%;" | {{Flush (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | [[File:Arrows.png|36px|to|link=]] | |||
| style="border-color: #83c0ce; width=30%;" | {{Bladestorm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
! style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|3|b_name=1}} | |||
| style="border-color: #83c0ce; width=30%;" | {{Hail of Bullets (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | [[File:Arrows.png|36px|to|link=]] | |||
| style="border-color: #83c0ce; width=30%;" | {{Shank Redemption (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
! rowspan="3" style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|4|b_name=1}} | |||
| style="border-color: #83c0ce; width=30%;" | {{Chain Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| rowspan="3" style="border-color: #83c0ce; width=30%;" | [[File:Arrows.png|36px|to|link=]] | |||
| style="border-color: #83c0ce; width=30%;" | {{Cyclic Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
| style="border-color: #83c0ce; width=30%;" | {{Demolition (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | {{Ventilate (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
| style="border-color: #83c0ce; width=30%;" | {{Danger Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | {{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
! rowspan="3" style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|5|b_name=1}} | |||
| style="border-color: #83c0ce; width=30%;" | {{Cyclic Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| rowspan="3" style="border-color: #83c0ce; width=30%;" | [[File:Arrows.png|36px|to|link=]] | |||
| style="border-color: #83c0ce; width=30%;" | {{Nimble Hands (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
| style="border-color: #83c0ce; width=30%;" | {{Iron Curtain (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | {{Bloody Knuckles (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
| style="border-color: #83c0ce; width=30%;" | {{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | {{Danger Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|- | |||
! style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|6|b_name=1}} | |||
| colspan="3" style="border-color: #83c0ce; width=30%;" | ''No change'' | |||
|- | |||
! style="border-width: 0 2px 2px 0; border-color:#83c0ce; background-color: #17181a;" | {{Rank (LW2)|7|b_name=1}} | |||
| style="border-color: #83c0ce; width=30%;" | {{Combat Fitness (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
| style="border-color: #83c0ce; width=30%;" | [[File:Arrows.png|36px|to|link=]] | |||
| style="border-color: #83c0ce; width=30%;" | {{Run And Slice (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |||
|} | |||
==Abilities== | ==Abilities== | ||
| Line 22: | Line 92: | ||
|Squaddie2={{Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Squaddie2={{Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie3={{Area Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Squaddie3={{Area Suppression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Subclass1= | |Subclass1=SAW Gunner | ||
|SubclassM=Sentry | |SubclassM=Sentry | ||
|Subclass2= | |Subclass2=Machinegunner | ||
|LCorporal1={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |LCorporal1={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal2={{Combatives (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |LCorporal2={{Combatives (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal3={{ | |LCorporal3={{Terrifying Suppression (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal1={{ | |Corporal1={{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal2={{ | |Corporal2={{Bladestorm (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal3={{Lockdown (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Corporal3={{Lockdown (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant1={{ | |Sergeant1={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant2={{ | |Sergeant2={{Shank Redemption (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant3={{Mayhem (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Sergeant3={{Mayhem (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt1={{ | |StaffSgt1={{Cyclic Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt2={{ | |StaffSgt2={{Ventilate (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt3={{ | |StaffSgt3={{Cool Under Pressure (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt1={{ | |TechSgt1={{Nimble Hands (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt2={{ | |TechSgt2={{Bloody Knuckles (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt3={{ | |TechSgt3={{Danger Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt1={{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt1={{Rupture (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt2={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt2={{Rapid Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt3={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt3={{Kill Zone (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt1={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt1={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt2={{ | |MSgt2={{Run And Slice (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt3={{Traverse Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt3={{Traverse Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
}} | }} | ||
| Line 50: | Line 120: | ||
=== XCOM Abilities === | === XCOM Abilities === | ||
{{XCOM Tree | {{XCOM Tree (LWOTC) | ||
| | |Tier1A={{Extra Munitions (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1B={{Flashbanger (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1C={{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1D={{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1E={{Deadcutter (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1F={{Deep Cover (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1G={{Steady Hands (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1H={{Damn Good Ground (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1I={{Blademaster (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1J={{Will To Survive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1K={{Locked On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1L={{Take Under (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1M={{Field Medic (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier1N={{Infighter (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2A={{Burial Shot (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2B={{Blurred (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2C={{Cutthroat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2D={{Close And Personal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2E={{Serrated Fang (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2F={{Resilience (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2G={{Hard Target (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2H={{Low Profile (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2I={{Bring 'Em On (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2J={{Shadowstep (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2K={{Keen Edge (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2L={{Grazing Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2M={{Ambush (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier2N={{Controlled Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3A={{Run And Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3B={{Shadowstrike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3C={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3D={{Unload (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3E={{Aggression (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3F={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3G={{Improved Suppression (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3H={{Jingoistic (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3I={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3J={{Thousands To Go (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3K={{Lightning Slash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3L={{Untouchable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3M={{Deadeye (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3N={{Stationary Threat (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4A={{ | |Tier4A={{Double Tap (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4B={{ | |Tier4B={{Hamstring (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4C={{ | |Tier4C={{Heavy Hitter (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4D={{ | |Tier4D={{Strafing Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4E={{ | |Tier4E={{Fearsome (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4F={{ | |Tier4F={{Butcher (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4G={{ | |Tier4G={{Sentinel (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
}} | }} | ||
==Stat Progression== | ==Stat Progression== | ||
| Line 128: | Line 200: | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | | style="border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | ||
| style="border-color: #7dc2d2;" | 3 | | style="border-color: #7dc2d2;" | 3 | ||
| style="border-color: #7dc2d2;" | 2 | | style="border-color: #7dc2d2;" | 2 | ||
| style="border-color: #7dc2d2;" | | | style="border-color: #7dc2d2;" | 2 | ||
| style="border-color: #7dc2d2;" | | | style="border-color: #7dc2d2;" | 2 | ||
| style="border-color: #7dc2d2;" | | | style="border-color: #7dc2d2;" | 3 | ||
| style="border-color: #7dc2d2;" | | | style="border-color: #7dc2d2;" | 2 | ||
| style="border-color: #7dc2d2;" | 2 | |||
| style="border-color: #7dc2d2;" | 2 | |||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;" | [[File:LW2_Will.png|36px|Will|link=]]<br/>Will | | style="border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;" | [[File:LW2_Will.png|36px|Will|link=]]<br/>Will | ||
| Line 159: | Line 231: | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
| style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | | style="border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;" | [[File:LW2_Aim.png|36px|Aim|link=]]<br/>Aim | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 3 | |||
| style="border-color: #7dc2d2; background-color: #232428;" | 5 | | style="border-color: #7dc2d2; background-color: #232428;" | 5 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 7 | |||
| style="border-color: #7dc2d2; background-color: #232428;" | 9 | | style="border-color: #7dc2d2; background-color: #232428;" | 9 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 12 | | style="border-color: #7dc2d2; background-color: #232428;" | 12 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 14 | | style="border-color: #7dc2d2; background-color: #232428;" | 14 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 16 | | style="border-color: #7dc2d2; background-color: #232428;" | 16 | ||
| style="border-color: #7dc2d2; background-color: #232428;" | 18 | | style="border-color: #7dc2d2; background-color: #232428;" | 18 | ||
|-style="font-size:150%; font-weight:bold;" | |-style="font-size:150%; font-weight:bold;" | ||
Revision as of 05:25, 30 June 2025

Class Overview
Gunners are akin to vanilla Grenadiers that have specialized in Cannon use. They have a number of perks related to the cannon and suppression (with Suppression and Area Suppression as baseline class abilities).
"Cannoneer" type Gunners invest in the raw direct damage potential of the cannon, essentially becoming a mobile heavy rifleman that can exploit a single target with multiple or unavoidable attacks, but have less raw battle control potential when using their weapons to suppress the enemy.
"Oppressor" type Gunners behave as mid-line fire support soldiers with enhanced and highly effective suppressive fire, capable of pinning an enemy squad down and victimizing any enemies dumb or desperate enough to try and break cover, but do not share in the raw single target damage potential of their Cannoneer counterparts.
Weapons
Primary: Cannons
Secondary: Combat Knife
Cannons have an aim penalty at very short range, so Gunners carry a combat knife for close in defense. Gunners also enjoy many options in the Center branch for improving their survivability and utility in combat, allowing them to share the frontline with Assaults and Rangers without breaking a sweat.
Differences From LWOTC
The gunner in Ted Jam looks at first glance to be largely unchanged, as it retains a direct fire tree and a suppression tree. However, the center tree has been reworked to be a functional knife tree and several strong perks are available much sooner. The gunner has been given access to:
- Several new melee perks, including Bladestorm and Run and Slice.
- Earlier access to Cyclic Fire at the cost of no access to Chain Shot.
- New perks: Improvise Frag Grenade and Heavy Hitter to enhance both their endurance on long missions and their damage potential.
LCPL: Grazing Fire to Terrifying Suppression
CPL: Flush to Bladestorm
SGT: Hail of Bullets to Shank Redemption
SSGT: Chain Shot, Demolition, & Danger Zone to Cyclic Fire, Ventilate, and Cool Under Pressure
TSGT: Cyclic Fire, Iron Curtain, & Cool Under Pressure to Nimble Hands, Bloody Knuckles, & Danger Zone
MSGT: Combat Fitness to Run And Slice
| Rank | LWOTC Ability | New Ability | |
Squaddie |
No change | ||
|---|---|---|---|
Lance Corporal |
Missed attacks have an additional roll to become a graze. |
Suppression abilites have a 30% chance to cause enemies to panic. | |
Corporal |
Special shot with a bonus to hit that does half damage but confers defense and dodge penalties and forces target to change position if it hits. |
Free melee attacks on any enemies that enter, exit or attack from melee range on enemy turns. | |
Sergeant |
Unleash a hail of bullets that is guaranteed to hit your target, but uses a lot of ammunition. |
The first time you use Knife Fighter each turn will refund one standard action point. Does not apply to any other knife skills. | |
Staff Sergeant |
Take a shot with an aim penalty of 10. If you hit the target, you take another shot on the target automatically. |
Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have a -15 aim penalty. Has a 3 turn cooldown. | |
Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target. |
Fire a weapon blast that is guaranteed to hit and destroy the target's cover. | ||
Area Suppression suppresses enemies in a 5-tile radius. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. | ||
Tech Sergeant |
Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have a -15 aim penalty. Has a 3 turn cooldown. |
As a free action, reload your weapon. Can be used every 3 turns. | |
Special shot that does 50% of normal damage but reduces target mobility for the following 2 turn(s). Cone-based attack with primary weapon. |
Gain +3 damage with all melee attacks. | ||
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
Area Suppression suppresses enemies in a 5-tile radius. | ||
Gunnery Sergeant |
No change | ||
Master Sergeant |
Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge. |
Move to and slice a target. Uses one action and doesn't end the turn but can only be used once per turn. Has a 4 turn cooldown that can be reset by using other knife perks. | |
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
You may make a melee attack with your knife against adjacent enemies. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression. |
Fire a barrage that pins down multiple targets within a 4-tile radius, granting reaction fire against anyone that moves, and imposing a -25 penalty to all targets' aim until suppression is removed. Cannot be used when concealed. |
|---|---|---|---|
| SAW Gunner | Sentry | Machinegunner | |
Lance Corporal |
You do one additional point of base damage when using guns. |
Automatically parry melee attacks that graze or miss against you, and counterattack with your melee weapon. Also gain +10 dodge. |
Suppression abilites have a 30% chance to cause enemies to panic. |
Corporal |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Free melee attacks on any enemies that enter, exit or attack from melee range on enemy turns. |
Gain +20 to hit against enemies who attempt to move when suppressed. |
Sergeant |
Your primary weapon attacks shred armor. |
The first time you use Knife Fighter each turn will refund one standard action point. Does not apply to any other knife skills. |
Gain 25% bonus damage against enemies who attempt to move when suppressed. |
Staff Sergeant |
Special Shot: Fire three shots at a target in a single attack. Requires both actions and all shots have a -15 aim penalty. Has a 3 turn cooldown. |
Fire a weapon blast that is guaranteed to hit and destroy the target's cover. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
Tech Sergeant |
As a free action, reload your weapon. Can be used every 3 turns. |
Gain +3 damage with all melee attacks. |
Area Suppression suppresses enemies in a 5-tile radius. |
Gunnery Sergeant |
A Rupture shot grants a +50 bonus to critical hit chances and ensures that the target takes an additional +3 damage from all attacks in the future. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Can be used once per turn. |
Take a reaction shot against any enemy that moves or attacks within a cone of fire. |
Master Sergeant |
Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses a lot of ammunition. |
Move to and slice a target. Uses one action and doesn't end the turn but can only be used once per turn. Has a 4 turn cooldown that can be reset by using other knife perks. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Grants 1 free explosive grenade item to your inventory. |
Fire a shot at a target. If this attack is lethal, its AP cost will be refunded. |
Template:Run And Gun (LWOTC) | Activate to fire a standard shot and gain a second action restricted to an additional shot or overwatching. |
Grants 1 free flashbang item to your inventory. |
Distance makes it hard to focus on the soldier. Provides bonus defense and dodge based on distance from the attacker. |
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. | |
Grants one free smoke grenade item to your inventory. |
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
A crippling knife slash. Applies a permanent -7 movement, -30 aim and -50 dodge debuff. Resets Run and Slice. Has a 3 turn cooldown. |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Template:Close And Personal (LWOTC) | Fire with your primary weapon until out of ammo or the target is dead. Shots cannot critically hit and each shot deals less damage than a standard shot. | |
Slash an undead foe within movement range. If this attack is lethal, its AP cost will be refunded. |
Viciously stab an adjacent foe, inflicting severe rupture and bleeding. |
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. |
All your attacks deal +2 damage. |
If you did not attack this turn, hunker down automatically. |
Enemy attacks against you suffer a -30 penalty to critical hit chances. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
If you did not move last turn, gain +10 Aim and +10 Critical chance. |
Gain 5 dodge per enemy you can see, up to a maximum of +30. |
Your Suppression and Area Suppression abilities also disorient the primary target. |
Fire a shot that deals 50% less damage, but can be used for free after moving. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
Makes partial cover count as full. |
It's time for war. This soldier is granted a grenade slot as well as a heavy weapon slot, regardless of armor worn. | |
All melee attacks deal +1 extra damage and have +10 Aim. |
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives. |
Kills with your primary weapon restore 1 ammo. |
When you get a critical hit, your target and other enemies within 6 tiles have a chance to panic. |
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. |
This soldier does not trigger overwatch or reaction fire. |
Once per turn, after killing an enemy with your primary weapon, you may take an additional non-movement action. Passive. | |
Gain +20 aim and +10 crit for successive shots at the same enemy unit. |
Your sword attacks deal +1/1/2/2/3 damage and ignore up to 2/2/3/3/4 armor. |
Attack any enemy within blue movement range with your weapon. This attack does not end the turn. |
Increases damage against organic targets by 30%. |
An attack with your melee weapon that always hits and doesn't end the turn. Can only be used against wounded targets on 3 or less health. |
Missed attacks have an additional roll to become a graze. |
If you score a kill during your turn, the next attack against you during the enemy turn will miss. | |
Equipped medikits have 2 extra charges. |
Take a reaction shot against any enemy that moves or attacks within a cone of fire. Can only be used while concealed. |
Take a shot with a small aim penalty for a significant damage boost. |
When in overwatch, you may take two reaction shots. |
Gain 40 dodge against attacks within four tiles. |
Additional shots fired from Area Suppression no longer cost ammo. |
Gain +1 damage to your primary weapon attacks for each turn that you do not move. Passive. |
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 |
Aim |
3 | 2 | 2 | 2 | 3 | 2 | 2 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Total | Health |
0 | 1 | 1 | 1 | 2 | 2 | 2 | 3 |
Aim |
3 | 5 | 7 | 9 | 12 | 14 | 16 | 18 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Sample Builds
See Also
| XCOM Units in Long War of the Chosen | ||||||||||||||||||||||||||
| Starting |
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| Unlockable |
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| Faction |
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