Hijacker (TJ): Difference between revisions
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{{Class Tree (LW2) | {{Class Tree (LW2) | ||
|Squaddie1={{Phantom ( | |Squaddie1={{Phantom (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie2={{Full Override ( | |Squaddie2={{Full Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Squaddie3={{Intrusion Protocol ( | |Squaddie3={{Intrusion Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Subclass1=Acquisition | |Subclass1=Acquisition | ||
|SubclassM=Malicious | |SubclassM=Malicious | ||
|Subclass2=Unseen | |Subclass2=Unseen | ||
|LCorporal1={{Haywire Protocol ( | |LCorporal1={{Haywire Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal2={{Shadowstep ( | |LCorporal2={{Shadowstep (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal3={{Combat Protocol ( | |LCorporal3={{Combat Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal1={{Trojan ( | |Corporal1={{Trojan (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal2={{Ghostwalker ( | |Corporal2={{Ghostwalker (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal3={{Electroshock ( | |Corporal3={{Electroshock (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant1={{Cooldown Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Sergeant1={{Cooldown Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant2={{Conceal ( | |Sergeant2={{Conceal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant3={{Sting Grenade ( | |Sergeant3={{Sting Grenade (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt1={{Full Override II (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |StaffSgt1={{Full Override II (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt2={{Disguise (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |StaffSgt2={{Disguise (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt3={{Feedback ( | |StaffSgt3={{Feedback (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt1={{Threat Recognition (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |TechSgt1={{Threat Recognition (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt2={{Vanish ( | |TechSgt2={{Vanish (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt3={{Chain Lightning ( | |TechSgt3={{Chain Lightning (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt1={{Override Extension (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt1={{Override Extension (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt2={{Shroud ( | |GunSgt2={{Shroud (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt3={{Soulsteal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt3={{Soulsteal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt1={{Infiltrator Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt1={{Infiltrator Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
| Line 42: | Line 42: | ||
|MSgt3={{Overclocked Brain (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt3={{Overclocked Brain (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
}} | }} | ||
=== XCOM Abilities === | === XCOM Abilities === | ||
Revision as of 23:07, 24 May 2025

The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Class Overview
The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Weapons
Primary: SMGs
Secondary: Gremlins
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
Template:Phantom (TJ) | Template:Full Override (TJ) | Template:Intrusion Protocol (TJ) |
|---|---|---|---|
| Acquisition | Malicious | Unseen | |
Lance Corporal |
Template:Haywire Protocol (TJ) | Template:Shadowstep (TJ) | Template:Combat Protocol (TJ) |
Corporal |
Template:Trojan (TJ) | Template:Ghostwalker (TJ) | Template:Electroshock (TJ) |
Sergeant |
Template:Cooldown Override (TJ) | Template:Conceal (TJ) | Template:Sting Grenade (TJ) |
Staff Sergeant |
Template:Full Override II (TJ) | Template:Disguise (TJ) | Template:Feedback (TJ) |
Tech Sergeant |
Template:Threat Recognition (TJ) | Template:Vanish (TJ) | Template:Chain Lightning (TJ) |
Gunnery Sergeant |
Template:Override Extension (TJ) | Template:Shroud (TJ) | Template:Soulsteal (TJ) |
Master Sergeant |
Template:Infiltrator Protocol (TJ) | Template:Digital Ghost (TJ) | Template:Overclocked Brain (TJ) |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
| {{{Tier1A}}} | {{{Tier2A}}} | At one point, this job involved dialogue. Gain +1 Skullmining charge when carrying the Skulljack. |
{{{Tier4A}}} |
| {{{Tier1B}}} | {{{Tier2B}}} | Template:Shield Protocol (ShadowOps) | |
| {{{Tier1C}}} | {{{Tier2C}}} | Your ranged attacks deal +2 more damage to units at 50% HP or less. |
{{{Tier4B}}} |
| {{{Tier1D}}} | {{{Tier2D}}} | Ranged attacks against flanked enemies deal +2 damage. | |
| {{{Tier1E}}} | {{{Tier2E}}} | Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
{{{Tier4C}}} |
| {{{Tier1F}}} | {{{Tier2F}}} | Your primary weapon attacks shred armor. | |
| {{{Tier1G}}} | {{{Tier2G}}} | Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
{{{Tier4D}}} |
| {{{Tier1H}}} | {{{Tier2H}}} | Template:Rocketeer (ShadowOps) | |
| {{{Tier1I}}} | {{{Tier2I}}} | Template:Homing Mine (IRI) | {{{Tier4E}}} |
| {{{Tier1J}}} | {{{Tier2J}}} | Template:Winter Protocol (MZ) | |
| {{{Tier1K}}} | {{{Tier2K}}} | Template:Shadow Strike (LWOTC) | {{{Tier4F}}} |
| {{{Tier1L}}} | {{{Tier2L}}} | Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
| {{{Tier1M}}} | {{{Tier2M}}} | Provides one free proximity mine. |
{{{Tier4G}}} |
| {{{Tier1N}}} | {{{Tier2N}}} | Template:Surefire Shot (MZ) |
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
Aim |
3 | 3 | 3 | 2 | 3 | 3 | 3 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Hacking |
60 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | |
| Total | Health |
0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 |
Aim |
3 | 6 | 9 | 11 | 14 | 17 | 20 | 22 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Hacking |
60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | |