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{{Class Tree (LW2)
{{Class Tree (LW2)
|Squaddie1={{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Squaddie1={{Phantom (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Squaddie2={{Full Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Squaddie2={{Full Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Squaddie3={{Intrusion Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Squaddie3={{Intrusion Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Subclass1=Acquisition
|Subclass1=Acquisition
|SubclassM=Malicious
|SubclassM=Malicious
|Subclass2=Unseen
|Subclass2=Unseen
|LCorporal1={{Haywire Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|LCorporal1={{Haywire Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|LCorporal2={{Shadowstep (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|LCorporal2={{Shadowstep (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|LCorporal3={{Combat Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|LCorporal3={{Combat Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Corporal1={{Trojan (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Corporal1={{Trojan (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Corporal2={{Ghostwalker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Corporal2={{Ghostwalker (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Corporal3={{Electroshock (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Corporal3={{Electroshock (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Sergeant1={{Cooldown Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Sergeant1={{Cooldown Override (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Sergeant2={{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Sergeant2={{Conceal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Sergeant3={{Sting Grenade (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|Sergeant3={{Sting Grenade (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|StaffSgt1={{Full Override II (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|StaffSgt1={{Full Override II (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|StaffSgt2={{Disguise (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|StaffSgt2={{Disguise (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|StaffSgt3={{Feedback (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|StaffSgt3={{Feedback (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|TechSgt1={{Threat Recognition (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|TechSgt1={{Threat Recognition (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|TechSgt2={{Vanish (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|TechSgt2={{Vanish (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|TechSgt3={{Chain Lightning (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|TechSgt3={{Chain Lightning (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|GunSgt1={{Override Extension (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|GunSgt1={{Override Extension (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|GunSgt2={{Shroud (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|GunSgt2={{Shroud (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|GunSgt3={{Soulsteal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|GunSgt3={{Soulsteal (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|MSgt1={{Infiltrator Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|MSgt1={{Infiltrator Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
Line 42: Line 42:
|MSgt3={{Overclocked Brain (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
|MSgt3={{Overclocked Brain (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }}
}}
}}


=== XCOM Abilities ===
=== XCOM Abilities ===

Revision as of 23:07, 24 May 2025

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Long War of the Chosen Main Page
Agent
Agent
The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.

Class Overview

The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.

Weapons

Primary: SMGs

Secondary: Gremlins

Abilities

Mouse-over Mouse over this icon for more information on each ability. for more information.

Rank Ability
Squaddie
Squaddie
Template:Phantom (TJ) Template:Full Override (TJ) Template:Intrusion Protocol (TJ)
Acquisition Malicious Unseen
Lance Corporal
Lance Corporal
Template:Haywire Protocol (TJ) Template:Shadowstep (TJ) Template:Combat Protocol (TJ)
Corporal
Corporal
Template:Trojan (TJ) Template:Ghostwalker (TJ) Template:Electroshock (TJ)
Sergeant
Sergeant
Template:Cooldown Override (TJ) Template:Conceal (TJ) Template:Sting Grenade (TJ)
Staff Sergeant
Staff Sergeant
Template:Full Override II (TJ) Template:Disguise (TJ) Template:Feedback (TJ)
Tech Sergeant
Tech Sergeant
Template:Threat Recognition (TJ) Template:Vanish (TJ) Template:Chain Lightning (TJ)
Gunnery Sergeant
Gunnery Sergeant
Template:Override Extension (TJ) Template:Shroud (TJ) Template:Soulsteal (TJ)
Master Sergeant
Master Sergeant
Template:Infiltrator Protocol (TJ) Template:Digital Ghost (TJ) Template:Overclocked Brain (TJ)


XCOM Abilities

XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.

Tier 1 Tier 2 Tier 3 Tier 4
{{{Tier1A}}} {{{Tier2A}}}
Interrogator
* The Skullmining project in the Proving Ground must be completed for this ability to have any effect.
At one point, this job involved dialogue. Gain +1 Skullmining charge when carrying the Skulljack.
{{{Tier4A}}}
{{{Tier1B}}} {{{Tier2B}}} Template:Shield Protocol (ShadowOps)
{{{Tier1C}}} {{{Tier2C}}}
Overkill
*Your ranged attacks deal +2 more damage to units at 50% HP or less.
Your ranged attacks deal +2 more damage to units at 50% HP or less.
{{{Tier4B}}}
{{{Tier1D}}} {{{Tier2D}}}
Hunter's Instincts
*Ranged attacks against flanked enemies deal +2 damage.
Ranged attacks against flanked enemies deal +2 damage.
{{{Tier1E}}} {{{Tier2E}}}
Disabling Shot
*Stuns enemies for 2 actions if the shot hits (including if it grazes). *Stuns for an extra 2 actions if the shot crits, but the shot won't inflict the critical damage. *Disabling Shot requires 1 ammo to use. *Disabling Shot has a 5 turn cooldown. *Only Avatars and Psi Zombies can not be stunned.
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage.
{{{Tier4C}}}
{{{Tier1F}}} {{{Tier2F}}}
Shredder
*A successful shot with a conventional weapon will shred 1 armor from the target. *More advanced weapons will shred more armor from targets.
Your primary weapon attacks shred armor.
{{{Tier1G}}} {{{Tier2G}}}
Lightning Reflexes
*Reaction fire shots against you have a significantly decreased chance to hit. *The first reaction shot against you during a turn is at -100 to hit; the second at -80; the third at -60; the fourth at -40, and the fifth at -20. Further reaction shots at are normal to hit chances. *This ability does not provide defensive bonuses if the unit is disoriented, stunned, panicking, on fire or otherwise impaired.
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.
{{{Tier4D}}}
{{{Tier1H}}} {{{Tier2H}}} Template:Rocketeer (ShadowOps)
{{{Tier1I}}} {{{Tier2I}}} Template:Homing Mine (IRI) {{{Tier4E}}}
{{{Tier1J}}} {{{Tier2J}}} Template:Winter Protocol (MZ)
{{{Tier1K}}} {{{Tier2K}}} Template:Shadow Strike (LWOTC) {{{Tier4F}}}
{{{Tier1L}}} {{{Tier2L}}}
Evasive
*This ability will typically turn the first hit on a soldier into a graze, but being hit with undodgeable attacks will remove it without any bonus being applied.
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.
{{{Tier1M}}} {{{Tier2M}}}
Minelayer
* Provides one free proximity mine. * That's right. The sectopod-tech-exclusive item. For free. From this perk.
Provides one free proximity mine.
{{{Tier4G}}}
{{{Tier1N}}} {{{Tier2N}}} Template:Surefire Shot (MZ)

Stat Progression

Rank Squaddie Lance Corporal Corporal Sergeant Staff Sergeant Tech Sergeant Gunnery Sergeant Master Sergeant
Per Level Health
Health
0 0 1 0 0 0 1 0
Aim
Aim
3 3 3 2 3 3 3 2
Will
Will
4 4 0 0 0 0 0 0
Hacking
Hacking
60 20 20 20 20 20 20 20
Total Health
Health
0 0 1 1 1 1 2 2
Aim
Aim
3 6 9 11 14 17 20 22
Will
Will
4 8 8 8 8 8 8 8
Hacking
Hacking
60 80 100 120 140 160 180 200

See Also

XCOM Units in Ted Jam
LWOTC Soldiers

Assault

Grenadier

Gunner

Ranger

Sharpshooter

Shinobi

Specialist

Technical
LWOTC Unlockables

Psi Operative

SPARK

Officers
Faction Heroes

Reaper

Skirmisher

Templar
Trainable Soldiers

Agent

Akimbo

Arsonist

Buccaneer

Combat
Engineer

Dragoon

Heavy

Hitman

Hijacker

Hoplite

Hunter

Infantry

Juggernaut

Recon

Scrapper

Stormtrooper

Survivalist
Untrainable Soldiers

Crasher

Keeper

Stormrider

Warden
MEC Troopers

MEC Assault

MEC Heavy

MEC Hellion

MEC Protector

MEC Reaper

MEC Skirmisher

MEC Sniper

MEC Support

MEC Templar
Playable ADVENT

Assault Trooper

Bio Assault Trooper

Bio Barrier Trooper

Bio Captain

Destroyer Commando

Frost Captain

Frost Lancer

Frost Purifier

Frost Technician

Officer

Pathfinder

Pathfinder Hunter

Priest

Purifier

Raptor Commando

Shieldbearer

Stunlancer

Wraith Commando
Playable Aliens

Andromedon

Archon

Berserker

Desolator

Faceless

Frost Adder

Frost Bomber

Frost Mamba

Frost Necromancer

Muton Beleaguer

Muton Harrier

Muton Hunter

Muton Prowler

Muton Sapper

Muton Trooper

Naja

Python

Sectoid

Sectoid Abjurer

Sidewinder

Viper

Viper Marauder

Warmaster

Winter Sentinel
Buildable Units

Junk SPARK

Resistance MEC

MEC Archer

MEC Pyroclast

Prototype Assault MEC

Military Assault MEC

Frost MEC

Frost Droid

ADVENT Drone

Hunter Drone

Enigma Drone

Phase Drone

SHIV

Alloy SHIV

Elerium SHIV

Celatid Turret

Alloy Celatid Turret

Elerium Celatid Turret

Chryssalid Hound