Hijacker (TJ): Difference between revisions
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=== XCOM Abilities === | === XCOM Abilities === | ||
{{XCOM Tree (LWOTC) | {{XCOM Tree (LWOTC) | ||
| | |Tier3A={{Interrogator (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3B={{Shield Protocol (ShadowOps) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3C={{Overkill (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3D={{Hunter's Instincts (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3E={{Disabling Shot (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3F={{Shredder (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3G={{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3H={{Rocketeer (ShadowOps) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3I={{Homing Mine (IRI) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3J={{Winter Protocol (MZ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3K={{Shadow Strike (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3L={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3M={{Minelayer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| | |Tier3N={{Surefire Shot (MZ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
}} | }} | ||
Revision as of 22:58, 24 May 2025

The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Class Overview
The Hijacker specializes in staying under the radar while seizing enemy assets such as their robotics, while also proving some crowd control and team support.
Weapons
Primary: SMGs
Secondary: Gremlins
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
When the squad is revealed, this soldier remains concealed. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Template:Intrusion Protocol (LWOTC) |
|---|---|---|---|
| Acquisition | Malicious | Unseen | |
Lance Corporal |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown. |
This soldier does not trigger overwatch or reaction fire. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Corporal |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Activate this ability to reduce enemy detection range against you by almost 25% for 2 turn(s). |
Your Arc Thrower disorients the target when it misses. |
Sergeant |
Template:Cooldown Override (TJ) | Immediately enter concealment once per mission. |
Template:Sting Grenade (LWOTC) |
Staff Sergeant |
Template:Full Override II (TJ) | Template:Disguise (TJ) | Template:Feedback (LWOTC) |
Tech Sergeant |
Template:Threat Recognition (TJ) | Template:Vanish (LWOTC) | A chaining arc thrower attack that stuns up to 5 targets. |
Gunnery Sergeant |
Template:Override Extension (TJ) | Template:Shroud (LWOTC) | Template:Soulsteal (TJ) |
Master Sergeant |
Template:Infiltrator Protocol (TJ) | Template:Digital Ghost (TJ) | Template:Overclocked Brain (TJ) |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
| {{{Tier1A}}} | {{{Tier2A}}} | At one point, this job involved dialogue. Gain +1 Skullmining charge when carrying the Skulljack. |
{{{Tier4A}}} |
| {{{Tier1B}}} | {{{Tier2B}}} | Template:Shield Protocol (ShadowOps) | |
| {{{Tier1C}}} | {{{Tier2C}}} | Your ranged attacks deal +2 more damage to units at 50% HP or less. |
{{{Tier4B}}} |
| {{{Tier1D}}} | {{{Tier2D}}} | Ranged attacks against flanked enemies deal +2 damage. | |
| {{{Tier1E}}} | {{{Tier2E}}} | Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
{{{Tier4C}}} |
| {{{Tier1F}}} | {{{Tier2F}}} | Your primary weapon attacks shred armor. | |
| {{{Tier1G}}} | {{{Tier2G}}} | Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
{{{Tier4D}}} |
| {{{Tier1H}}} | {{{Tier2H}}} | Template:Rocketeer (ShadowOps) | |
| {{{Tier1I}}} | {{{Tier2I}}} | Template:Homing Mine (IRI) | {{{Tier4E}}} |
| {{{Tier1J}}} | {{{Tier2J}}} | Template:Winter Protocol (MZ) | |
| {{{Tier1K}}} | {{{Tier2K}}} | Template:Shadow Strike (LWOTC) | {{{Tier4F}}} |
| {{{Tier1L}}} | {{{Tier2L}}} | Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
| {{{Tier1M}}} | {{{Tier2M}}} | Provides one free proximity mine. |
{{{Tier4G}}} |
| {{{Tier1N}}} | {{{Tier2N}}} | Template:Surefire Shot (MZ) |
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 0 | 1 | 0 | 0 | 0 | 1 | 0 |
Aim |
3 | 3 | 3 | 2 | 3 | 3 | 3 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Hacking |
60 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | |
| Total | Health |
0 | 0 | 1 | 1 | 1 | 1 | 2 | 2 |
Aim |
3 | 6 | 9 | 11 | 14 | 17 | 20 | 22 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Hacking |
60 | 80 | 100 | 120 | 140 | 160 | 180 | 200 | |