Dragoon (TJ): Difference between revisions
Appearance
Anthogator (talk | contribs) IntrusionProtocol = Hack |
Anthogator (talk | contribs) ShadowOps_BurstFire is actually called Barrage |
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|Tier1N={{Scanning Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1N={{Scanning Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2A={{Lone Wolf (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier2A={{Lone Wolf (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2B={{ | |Tier2B={{Barrage (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2C={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier2C={{Holo Targeting (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier2D={{Ever Vigilant (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier2D={{Ever Vigilant (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
Revision as of 20:43, 12 May 2025

The Dragoon is a Heavy Support Class that can bring heavy weapons and energy shields to the front lines. They excel at protecting and supporting the rest of the squad.
Class Overview
The primary defensive class, the Dragoon's signature GREMLIN ability Shield Protocol grants allies damage-absorbing energy shields. Build a Paladin to stand in the front lines absorbing damage with Tank and blowing away cover with a cannon Barrage, or create a Ghost to go undetected with Covert and cloak allies with Stealth Protocol.
Weapons
Primary: Cannons, SMGs, Assault Rifles
Secondary: Gremlin, Heavy Weapons
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
Attempt to remotely breach security on a network access point with your GREMLIN/BIT. |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown. |
Grant a friendly unit bonus ablative hit points. |
|---|---|---|---|
| Paladin | Reinforcer | Ghost | |
Lance Corporal |
You gain additional Armor points based on your equipped armor. |
Send the Gremlin to deploy a small flashbang on an enemy target, disorienting all enemy units within a small radius (reducing their Aim by 20 and Mobility by 6). |
If you fail a hack, you prevent any negative effects from occurring. |
Corporal |
Each time you score a kill, you gain 1 Shield. Passive. |
Grants a unit HP regeneration every turn, and stabilizes and revives bleeding out or unconscious units. |
When the squad is revealed, this soldier remains concealed. |
Sergeant |
Fire at enemies in a cone. This attack is inaccurate, having a -15 aim penalty, but also reduces the aim of all targets by -15. |
Grants 2 additional uses of Shield Protocol. |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Staff Sergeant |
All squad members get 10 Crit chance against enemies you can see. |
You and all allies within 12 tiles of you gain +10 Dodge and +10 Will. |
Enemies have 10% smaller detection range against all squad members. |
Tech Sergeant |
Send the GREMLIN to deliver a cryogenic explosive. Deals cold damage and inflicts bitterfrost. |
Your GREMLIN moves to every ally, granting all of them a Defense bonus until the start of your next turn. |
Give a friendly unit concealment. |
Gunnery Sergeant |
Your rocket launcher or heavy weapon gains a bonus use. |
Shield Protocol also reduces all incoming damage by 33%. |
Haywire Protocol no longer has a cooldown and doesn't end the turn. |
Master Sergeant |
Puts the Dragoon and all nearby units into stasis for one turn. Units in stasis cannot act and are immune to damage. Can be used once per mission. |
All GREMLIN abilities gain an additional charge. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. |
Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. |
A Rupture shot grants a +50 bonus to critical hit chances and ensures that the target takes an additional +3 damage from all attacks in the future. |
Focus: Collect 1 intelligence each turn. Intelligence provides offense and defense to all allies (max 5). Also adds 'Decisive Action' Ability. |
Fire a shot with your primary weapon that immobilizes the target until the end of their next turn. Uses 1 ammo. Has a 3 turn cooldown. |
Attack all targets in a straight line and damage or destroy cover. |
The GREMLIN grants an explosive grenade to the targeted ally. Usable 2 time(s) per mission. | |
Shield Protocol now also grants the target 3 Armor for one turn. |
Any directed primary weapon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. |
Use your GREMLIN to grant a movement action to an ally and grant them a small boost to dodge and mobility. |
Take an action after dashing. |
Increase Defense by 30 and Dodge by 50 until you move. Only works in cover. |
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. | |
Grants one free smoke grenade item to your inventory. |
Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target. |
Take a shot with an aim penalty of 10. If you hit the target, you take another shot on the target automatically. |
Immediately enter concealment once per mission. |
Grants 1 free flashbang item to your inventory. |
Refill the primary weapon ammo of all allies. |
Your primary weapon attacks shred armor. | |
Gain +3 Mobility and +10 Aim while concealed. |
Special shot that does 50% of normal damage but reduces target mobility for the following 2 turn(s). Cone-based attack with primary weapon. |
Fire with your primary weapon until out of ammo or the target is dead. Shots cannot critically hit and each shot deals less damage than a standard shot. |
While concealed or flanking your target, you deal +3 damage with your primary weapon. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
You do one additional point of base damage when using guns. |
Activate to allow your squad's standard shots to reduce the target's hack defense by 10. Lasts for 1 Turn(s). Has a 5 Turn(s) cooldown. Free action. | |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression. |
Grants 1 free incendiary grenade item to your inventory. |
Send the GREMLIN to place target unit into Stasis for 1 turn. |
Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses a lot of ammunition. |
Grants 1 free explosive grenade item to your inventory. |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Shield Protocol no longer costs an action to use. | |
Your explosives do not destroy loot when they kill enemies and deal 1 bonus damage to unarmored enemies. |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. |
The GREMLIN flies to each squad member, healing or reviving them as needed. |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
Your grenades, rockets and heavy weapons do full damage to the maximum extent of their area of effect. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Grants immunity to negative mental conditions including panic, mind control, stuns, and disorientation. |
Make a special melee attack against any enemy within movement range that deals little damage but stuns the target for 1 turn. |
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and disorienting non-robotic units. Robotic units take more damage. |
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. Free Action. |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Kills with your primary weapon restore 1 ammo. |
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Hacking |
40 | 10 | 5 | 5 | 5 | 5 | 5 | 5 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Hacking |
40 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | |