Dragoon (TJ): Difference between revisions
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Anthogator (talk | contribs) Creating Dragoon |
Anthogator (talk | contribs) some ability links from lwotc to tj |
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|LCorporal2={{Blinding Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |LCorporal2={{Blinding Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal3={{Failsafe (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |LCorporal3={{Failsafe (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal1={{Adrenaline ( | |Corporal1={{Adrenaline (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal2={{ | |Corporal2={{Renewal Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal3={{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Corporal3={{Phantom (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Sergeant1={{Blinding Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Sergeant1={{Blinding Fire (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
| Line 30: | Line 30: | ||
|Sergeant3={{Trojan (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Sergeant3={{Trojan (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt1={{Sensor Overlays (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |StaffSgt1={{Sensor Overlays (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt2={{Inspiration ( | |StaffSgt2={{Inspiration (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|StaffSgt3={{ECM (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |StaffSgt3={{ECM (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt1={{Winter Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |TechSgt1={{Winter Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt2={{Phalanx Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |TechSgt2={{Phalanx Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|TechSgt3={{Stealth Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |TechSgt3={{Stealth Protocol (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt1={{Rocketeer ( | |GunSgt1={{Rocketeer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt2={{Aegis (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |GunSgt2={{Aegis (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|GunSgt3={{Puppeteer ( | |GunSgt3={{Puppeteer (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt1={{Stasis Field (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt1={{Stasis Field (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt2={{Supercharge ( | |MSgt2={{Supercharge (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|MSgt3={{Full Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |MSgt3={{Full Override (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
}} | }} | ||
| Line 47: | Line 47: | ||
|Tier1A={{Revival Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1A={{Revival Protocol (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1B={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1B={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1C={{Shield Surge ( | |Tier1C={{Shield Surge (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1D={{Entrench (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1D={{Entrench (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier1E={{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier1E={{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
| Line 87: | Line 87: | ||
|Tier3M={{Bull Rush (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3M={{Bull Rush (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier3N={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier3N={{Lock N Load (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4A={{Scouting Report ( | |Tier4A={{Scouting Report (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4B={{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier4B={{Run and Gun (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4C={{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier4C={{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4D={{First Strike ( | |Tier4D={{First Strike (TJ) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4E={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier4E={{Saturation Fire (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
|Tier4F={{Restoration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | |Tier4F={{Restoration (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }} | ||
Revision as of 05:59, 11 May 2025

The primary defensive class, the Dragoon's signature GREMLIN ability Shield Protocol grants allies damage-absorbing energy shields.
Class Overview
The primary defensive class, the Dragoon's signature GREMLIN ability Shield Protocol grants allies damage-absorbing energy shields. Build a Paladin to stand in the front lines absorbing damage with Tank and blowing away cover with a cannon Barrage, or create a Ghost to go undetected with Covert and cloak allies with Stealth Protocol.
Weapons
Primary: CannonsSMGsAssault Rifles
Secondary: GremlinHeavy Weapons
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
Template:Intrusion Protocol (TJ) | You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. 4-Turn cooldown. |
Grant a friendly unit bonus ablative hit points. |
|---|---|---|---|
| Paladin | Reinforcer | Ghost | |
Lance Corporal |
You gain additional Armor points based on your equipped armor. |
Send the Gremlin to deploy a small flashbang on an enemy target, disorienting all enemy units within a small radius (reducing their Aim by 20 and Mobility by 6). |
If you fail a hack, you prevent any negative effects from occurring. |
Corporal |
Each time you score a kill, you gain 1 Shield. Passive. |
Grants a unit HP regeneration every turn, and stabilizes and revives bleeding out or unconscious units. |
When the squad is revealed, this soldier remains concealed. |
Sergeant |
Fire at enemies in a cone. This attack is inaccurate, having a -15 aim penalty, but also reduces the aim of all targets by -15. |
Grants 2 additional uses of Shield Protocol. |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Staff Sergeant |
All squad members get 10 Crit chance against enemies you can see. |
You and all allies within 12 tiles of you gain +10 Dodge and +10 Will. |
Enemies have 10% smaller detection range against all squad members. |
Tech Sergeant |
Send the GREMLIN to deliver a cryogenic explosive. Deals cold damage and inflicts bitterfrost. |
Your GREMLIN moves to every ally, granting all of them a Defense bonus until the start of your next turn. |
Give a friendly unit concealment. |
Gunnery Sergeant |
Your rocket launcher or heavy weapon gains a bonus use. |
Shield Protocol also reduces all incoming damage by 33%. |
Haywire Protocol no longer has a cooldown and doesn't end the turn. |
Master Sergeant |
Puts the Dragoon and all nearby units into stasis for one turn. Units in stasis cannot act and are immune to damage. Can be used once per mission. |
All GREMLIN abilities gain an additional charge. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
| Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. |
Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. |
A Rupture shot grants a +50 bonus to critical hit chances and ensures that the target takes an additional +3 damage from all attacks in the future. |
Focus: Collect 1 intelligence each turn. Intelligence provides offense and defense to all allies (max 5). Also adds 'Decisive Action' Ability. |
Fire a shot with your primary weapon that immobilizes the target until the end of their next turn. Uses 1 ammo. Has a 3 turn cooldown. |
Template:Burst Fire (TJ) | The GREMLIN grants an explosive grenade to the targeted ally. Usable 2 time(s) per mission. | |
Shield Protocol now also grants the target 3 Armor for one turn. |
Any directed primary weapon shot, hit or miss, will mark the target, increasing your squad's aim by +15 against this target. |
Use your GREMLIN to grant a movement action to an ally and grant them a small boost to dodge and mobility. |
Take an action after dashing. |
Increase Defense by 30 and Dodge by 50 until you move. Only works in cover. |
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. |
After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action. | |
Grants one free smoke grenade item to your inventory. |
Unleash a volley of bullets at your target's cover, significantly damaging or destroying it. Deals no damage to your target. |
Take a shot with an aim penalty of 10. If you hit the target, you take another shot on the target automatically. |
Immediately enter concealment once per mission. |
Grants 1 free flashbang item to your inventory. |
Refill the primary weapon ammo of all allies. |
Your primary weapon attacks shred armor. | |
Gain +3 Mobility and +10 Aim while concealed. |
Special shot that does 50% of normal damage but reduces target mobility for the following 2 turn(s). Cone-based attack with primary weapon. |
Fire with your primary weapon until out of ammo or the target is dead. Shots cannot critically hit and each shot deals less damage than a standard shot. |
While concealed or flanking your target, you deal +3 damage with your primary weapon. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
You do one additional point of base damage when using guns. |
Activate to allow your squad's standard shots to reduce the target's hack defense by 10. Lasts for 1 Turn(s). Has a 5 Turn(s) cooldown. Free action. | |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. Also adds an additional -15 aim debuff for the turn that is not cleared with the suppression. |
Grants 1 free incendiary grenade item to your inventory. |
Template:Containment Field (LWOTC) | Fire a cone shaped barrage of bullets at every enemy in an area. In addition, the cover of those enemies can be damaged or destroyed. Uses a lot of ammunition. |
Grants 1 free explosive grenade item to your inventory. |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Shield Protocol no longer costs an action to use. | |
Your explosives do not destroy loot when they kill enemies and deal 1 bonus damage to unarmored enemies. |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
While concealed, gain +50 bonus aim and +50 bonus critical hit chance when attacking enemies. |
The GREMLIN flies to each squad member, healing or reviving them as needed. |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
Your grenades, rockets and heavy weapons do full damage to the maximum extent of their area of effect. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. | |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Grants immunity to negative mental conditions including panic, mind control, stuns, and disorientation. |
Make a special melee attack against any enemy within movement range that deals little damage but stuns the target for 1 turn. |
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and disorienting non-robotic units. Robotic units take more damage. |
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. Free Action. |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Kills with your primary weapon restore 1 ammo. |
Stat Progression
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Will |
4 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | |
Hacking |
40 | 10 | 5 | 5 | 5 | 5 | 5 | 5 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
Will |
4 | 8 | 8 | 8 | 8 | 8 | 8 | 8 | |
Hacking |
40 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | |