Recon (TJ): Difference between revisions
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|LCorporal1={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |LCorporal1={{Maim (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal2={{Tracking (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |LCorporal2={{Tracking (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|LCorporal3={{ | |LCorporal3={{HiDef Holo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal1={{Shadowstep (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Corporal1={{Shadowstep (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
|Corporal2={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | |Corporal2={{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
Revision as of 22:01, 9 May 2025

A dedicated scout class, the Recon is well suited for either small-team stealth missions or supporting larger squads.
Class Overview
A dedicated scout class, the Recon is well suited for either small-team stealth missions or supporting larger squads. The Vanguard excels in flanking with Hunter's Instincts and Shadowstep, while the Spotter stays hidden with Covert and paints enemies with the holotargeter with HiDef Holo.
Weapons
Primary: Rifles, SMGs, Shotguns.
Secondary: Holotargeter
Abilities
Mouse-over
for more information.
| Rank | Ability | ||
Squaddie |
Template:Holotarget (TJ) | Template:Independent Tracking (TJ) | Template:Phantom (TJ) |
|---|---|---|---|
| Vanguard | Enigma | Spotter | |
Lance Corporal |
Fire a shot with your primary weapon that immobilizes the target until the end of their next turn. Uses 1 ammo. Has a 3 turn cooldown. |
You detect nearby units even without line of sight. |
Your Holotargeted enemies are easier to critically hit. |
Corporal |
This soldier does not trigger overwatch or reaction fire. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. |
Enemies have 25% smaller detection range against you. |
Sergeant |
Mark a target, giving you +50 Crit chance and +50 Defense against it for 3 turns. This ability doesn't cost an action. Has a 3 turn cooldown. |
Every 4 turns, as a free action, you can use a Battle Scanner. |
You may Holotarget an enemy as a free action with a 4 turn cooldown. In addition, Holotargeting no longer ends your turn. |
Staff Sergeant |
Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. Cannot trigger on the same turn as Close Encounters. |
Grant an ally a bonus overwatch shot and the Cool Under Pressure ability. Has a 4 turn cooldown. |
Immediately enter concealment once per mission. |
Tech Sergeant |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Can be used once per turn. |
Stun enemies with a precise shot, with a bonus stun duration if the shot crits. The shot can not do critical damage. |
Attacks against your Holotargeted enemies deal more damage. |
Gunnery Sergeant |
Gain +3 Mobility. You are 20% harder to detect while concealed. |
A specialized smoke grenade that causes the targeted ally to enter concealment. |
You may Holotarget multiple enemies with a 2 turn cooldown. |
Master Sergeant |
While concealed or flanking your target, you deal +3 damage with your primary weapon. |
Gain concealment that is broken if you move. Only works in full cover. Has a 4 turn cooldown. Free action. |
Once per mission, call in an airstrike that does 8-12 damage in a large area. Costs both actions. |
XCOM Abilities
TBD. What's below here is wrong.
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10/20/30 AP per tier for offensive perks, 10/15/25 AP per tier for defensive perks and 35 AP for Tier 4 perks.
Stat Progression
TBD. What's below here is wrong.
| Rank | |||||||||
| Per Level | Health |
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 |
Aim |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | |
Will |
5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Total | Health |
0 | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
Aim |
2 | 4 | 6 | 8 | 10 | 12 | 14 | 16 | |
Will |
5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | |