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Template:Sawed-Off Shotguns (LWOTC): Difference between revisions

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Inukealot (talk | contribs)
update sound range into tiles
Anthogator (talk | contribs)
Removed link to Weapons_(LW2)
 
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! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
|-
|-
| [[File:LW2 Inv Conv SawedOffShotgun.png|x64px|link=Weapons_(LW2)#Sawed-Off Shotguns |Sawed-Off Shotgun]]<br />'''Sawed-Off Shotgun'''
| [[File:LW2 Inv Conv SawedOffShotgun.png|x64px|link=Weapons_(LWOTC)#Sawed-Off Shotguns |Sawed-Off Shotgun]]<br />'''Sawed-Off Shotgun'''
| 4-8 || +3 || 2 || 20|| +15 Crit Chance
| 4-8 || +3 || 2 || 20|| +15 Crit Chance
|colspan="5"| XCOM starts with an unlimited supply
|colspan="5"| XCOM starts with an unlimited supply
|-
|-
| [[File:LWOTC_SawedOff_Mg.png|x64px|link=Weapons_(LW2)#Sawed-Off Shotguns |Mag Shorty]]<br />'''Mag Shorty'''
| [[File:LWOTC_SawedOff_Mg.png|x64px|link=Weapons_(LWOTC)#Sawed-Off Shotguns |Mag Shorty]]<br />'''Mag Shorty'''
| 7-13 || +5 || 2 || 20|| +15 Crit Chance
| 7-13 || +5 || 2 || 20|| +15 Crit Chance
| Magnetic Weapons || 25 || 1 || 1 ||- ||8
| Magnetic Weapons || 25 || 1 || 1 ||- ||8
|-
|-
| [[File:LW2 Inv Coil SawedOffShotgun.png|x64px|link=Weapons_(LW2)#Sawed-Off Shotguns |Plasma Shorty]]<br />'''Plasma Shorty'''
| [[File:LW2 Inv Coil SawedOffShotgun.png|x64px|link=Weapons_(LWOTC)#Sawed-Off Shotguns |Plasma Shorty]]<br />'''Plasma Shorty'''
| 10-18 || +7 || 2 || 20|| +15 Crit Chance
| 10-18 || +7 || 2 || 20|| +15 Crit Chance
| Plasma Rifle || 50 || 3 || 5 ||1 ||25
| Plasma Rifle || 50 || 3 || 5 ||1 ||25

Latest revision as of 18:02, 26 February 2025

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Sawed-Off Shotgun
Sawed-Off Shotgun
4-8 +3 2 20 +15 Crit Chance XCOM starts with an unlimited supply
Mag Shorty
Mag Shorty
7-13 +5 2 20 +15 Crit Chance Magnetic Weapons 25 1 1 - 8
Plasma Shorty
Plasma Shorty
10-18 +7 2 20 +15 Crit Chance Plasma Rifle 50 3 5 1 25