Template:Repair (LWOTC)/Info: Difference between revisions
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Created page with "*Repair will restore 6 health. *Upgrading your BIT will lead to more HP repaired. *Using Repair as your first action will not end your turn. *Repair has 2 charges per mission." |
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*Repair will restore 6 | *The SPARK can use Repair to heal other robotic allies during battle (or itself, in the case of SPARKs). | ||
* | *Repair will restore 4/6/8HP, remove any acid, and reset the target's armor to maximum. | ||
*Using Repair as your first action will | *Repair has 1 charge per mission and gains an additional charge with the Enhanced Repair Systems ability. | ||
*Repair has | *Using Repair as your first action will end your turn without the Rapid Repair ability. | ||
*Repair has a 1-turn cooldown (cannot be used multiple times per turn). | |||
Revision as of 09:30, 16 January 2025
- The SPARK can use Repair to heal other robotic allies during battle (or itself, in the case of SPARKs).
- Repair will restore 4/6/8HP, remove any acid, and reset the target's armor to maximum.
- Repair has 1 charge per mission and gains an additional charge with the Enhanced Repair Systems ability.
- Using Repair as your first action will end your turn without the Rapid Repair ability.
- Repair has a 1-turn cooldown (cannot be used multiple times per turn).