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===Overwatch Medic===
===Overwatch Medic===
This build uses the combination of ''Sentinel'' and ''Lock 'n Load '' to bring reliable reaction fire to the field. Overwatch Medic likes protracted fights in which he is even better than other builds, due to his ability to self-heal significant amounts of hit points. This build has interesting choice at SGT level, where you can pick ''Surgical Targeting'' skill, that is unique for Medic, or ''Ranger'' that also works quite well with the build. ''Ranger'' is straightforward, more damage plus flexibility with Pistols, that is worthy addition. ''Surgical Targeting'' is more interesting and potentially stronger if properly used. It will significantly increase Medic damage, provided that you make sure to target redfogged aliens (including mechanicals). It also has bonus action economy, after using medikit, Medic will automatically go to overwatch - this can make or break fights. There are several ways to utilize ''Surgical targeting'': first one is proper positioning - limit vision to redfogged aliens, followed by coupling Medic with soldiers that can hurt lots of aliens, such  as Rocketeers, Grenadiers or suppression Gunners. Once the aliens are wounded, Medic should be pretty efficient at gunning them down. He naturally works best vs less armored targets and for example, he is better on crashed UFOs, where aliens start fight already wounded. Late Medic perks give Medic chance to get more dps or to build up more tanky, natural choice would be going for offensive perks. ''Bring 'em On'' is hard to pass, but interesting pick is ''Holo Rounds'' as well, giving him option to help out the team mates on some rounds
This build uses the combination of ''Sentinel'' and ''Lock 'n Load '' to bring reliable reaction fire to the field. Overwatch Medic likes protracted fights in which he is even better than other builds, due to his ability to heal significant amounts of hit points and a potential ''Surgical Targeting'' damage boost after injuring foes. While this build is rarely as strong as the other Overwatch builds, the inclusion of free powerful medikits from ''Field Medic'' and ''Savior'' are always great to have around, and a build that condenses multiple roles into one like this can help free up slots in the squad.


Sample Overwatch Build:
Sample Overwatch Build:
''Sentinel -> Lock n' Load -> Surgical Targeting or Ranger -> Savior -> Bring 'em On or Holo Rounds -> Sharpshooter''
''Sentinel -> Lock n' Load -> Surgical Targeting or Ranger -> Savior -> Bring 'em On -> Sharpshooter''


{{Ability List Display
{{Ability List Display
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|level3={{Ranger (LWR)|align=center|topbotpad=7}} {{Surgical Targeting (LWR)|align=center|topbotpad=7}}
|level3={{Ranger (LWR)|align=center|topbotpad=7}} {{Surgical Targeting (LWR)|align=center|topbotpad=7}}
|level4={{Savior (LWR)|align=center|topbotpad=7}}
|level4={{Savior (LWR)|align=center|topbotpad=7}}
|level5={{{Bring 'Em On (LWR)|align=center|topbotpad=7}} {{Holo Rounds (LWR)|align=center|topbotpad=7}}
|level5={{Bring 'Em On (LWR)|align=center|topbotpad=7}}
|level6={{Sharpshooter (LWR)|align=center|topbotpad=7}}
|level6={{Sharpshooter (LWR)|align=center|topbotpad=7}}
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Notes:
Notes:
* At SGT, you get a choice between the simple but effective ''Ranger'' for an effective pistol + stats, or the unique and potentially powerful ''Surgical Targeting''. ''Surgical Targeting'' has an incredibly high power ceiling, but requires careful positioning and target choice to use to its fullest. Ideally, you'd want to position your medic in such a way that it only sees Red Fogged enemies; sometimes this is very easy, such as on crashed UFOs or when paired with Rocketeers, Grenadiers, or Danger Zone Suppression, but other times you'll have to specifically set this up with your position and the target choices of your other soldiers. Additionally, Red Fog being tied to base HP means that heavily armored aliens like Mutons or Mechtoids will naturally shrug off your attacks due to a lack of other significant damage-increasing perks, while aliens with little to no armor like Sectoids and Floaters are prone to getting annihilated.
* This build will put Gene Mods to good use, especially Predictive Tracking for added aim on reaction shots and Enhanced Metabolism for the extra reaction shot.
* This build will put Gene Mods to good use, especially Predictive Tracking for added aim on reaction shots and Enhanced Metabolism for the extra reaction shot.
* Psi is also a strong boost in effectiveness thanks to Inner Fire and Psi items.
* Psi is also a strong boost in effectiveness thanks to Inner Fire and Psi items.

Revision as of 04:56, 3 October 2024

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    Medic

The Medic is a versatile support class. Their signature ability is Field Medic, which grants extra medikit(s) per mission. They also have access to Combat Drugs perk that is light AOE heal that can heal bio and mech units (not SHIVs).

Primary Weapon: Carbines, Assault Rifles, Battle Rifles, SMGs, Shotguns.
Secondary Weapon: Pistols, Machine Pistols, Sawed-off shotgun.
Class-Limited items: None.
Attribute Growth: Will x2, Mob x2.


Abilities

Rank Ability

Specialist
Field Medic
Field Medic
Field Medic
Grants 2 free medikits. Medikits heal +1 HP (+2 if an idle Engineer is within 4 tiles). Stabilization costs 0 AP and no longer consumes a medikit.

Lance Corporal
Sentinel
Sentinel
Sentinel

Fire an additional reaction shot and gain +20 defense during overwatch. Grants Opportunist.

Opportunist
Opportunist
Opportunist
Reaction shots gain +10 aim and can critically hit.
Will To Survive
Will To Survive
Will To Survive
Increases DR of all cover to 60% but grants 10 less defense. For XCOM, grants Steadfast.
Steadfast
Steadfast
Steadfast
Provides +2 armor HP, immunity to panic, and reduces injury times by 30%.
Smoke and Mirrors
Smoke and Mirrors
Smoke and Mirrors
Using a support grenade costs only 1 AP and does not trigger reaction shots. Equipped support grenades receive an additional use.

Corporal
Hit and Run
Hit and Run
Hit and Run

The first shot taken at a preoccupied target or target damaged each turn will leave this unit with 1 AP, but limits this unit to using only mobility, officer, psionic, and non-arm-based MEC actions until they reach 0 AP. After repositioning, shots gain +25% crit damage until next turn.

Lock n' Load
Lock n' Load
Lock n' Load
Reloading any weapon costs only 1 AP and dashing automatically reloads the active weapon.
Combat Drugs
Combat Drugs
Combat Drugs

Smoke grenades grant +25 aim and +15 crit. On detonation, if this unit is in the Area of Effect, they Enrage. Smoke grenades also passively heal 2 HP at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke.


Sergeant
Pistolero
Pistolero
Pistolero
Reaction shots from pistols gain +50% weapon damage, +50% close range aim bonus, and the ability to crit. If idle at end of turn, draws their pistol. If wielding a pistol, fire a reaction shot at any enemy within 4 tiles that acts. [Pistolero reaction shots bypass half of cover DR/def and require hit chance >30]
Ranger
Ranger
Ranger

Grants +1 damage to all weapons and equipment, +0.6 mobility, and +10% throw/rocket range. Sidearms additionally gain +2 damage, +20 aim, and 1 AP reloads.

Surgical Targeting
Surgical Targeting
Surgical Targeting
Shots against autopsied targets affected by red fog deal 50% more damage.

Tech Sergeant
Savior
Savior
Savior
Medikits heal an additional 35% of the target's missing HP. Grants +1 small equipment slots. Grants Revive [Bring a stabilized soldier back into action at 33% of their max HP for the cost of 1 medikit and 0 AP].

Gunnery Sergeant
Regen Biofield
Regen Biofield
Grit
Grants +4 armor HP and %DR equal to a quarter of the % total HP lost.
Bring 'Em On
Bring 'Em On
Bring 'Em On

This unit gains +0.5 damage on standard shots and incoming non-psionic attacks have a +5% graze chance for each enemy in sight.

Holo Rounds
Holo Rounds
Holo Rounds

Firing at a target holos them for 3 turns [Prevents stealth, incoming shots gain +10 aim and +10 penetration].


Master Sergeant
Extra Conditioning
Extra Conditioning
Extra Conditioning
Grants +2 armor HP and +0.6 mobility, and a 10% chance for all end-in-idle actions to cost 0 AP.
Sharpshooter
Sharpshooter
Sharpshooter
All shots gain +15 aim against biological targets.


Tactical Advice

Medics are a diverse class focused on healing and supporting their squad. Each medic lends a hand in a different way but all of them are good healers and have ways to deny the enemy good shots on your team. How you build your Medic is up to you but they generally focus on three main support types: Field Medic healing squad, Tactical Support providing cover and defense or the Battle Medic providing fire support. If you choose to be a purist in a role or a jack of all trades it's up to you.

Sample Builds

Overwatch Medic

This build uses the combination of Sentinel and Lock 'n Load to bring reliable reaction fire to the field. Overwatch Medic likes protracted fights in which he is even better than other builds, due to his ability to heal significant amounts of hit points and a potential Surgical Targeting damage boost after injuring foes. While this build is rarely as strong as the other Overwatch builds, the inclusion of free powerful medikits from Field Medic and Savior are always great to have around, and a build that condenses multiple roles into one like this can help free up slots in the squad.

Sample Overwatch Build: Sentinel -> Lock n' Load -> Surgical Targeting or Ranger -> Savior -> Bring 'em On -> Sharpshooter

Sentinel
Sentinel
Lock n' Load
Lock n' Load
Ranger
Ranger
Surgical Targeting
Surgical Targeting
Savior
Savior
Bring 'Em On
Bring 'Em On
Sharpshooter
Sharpshooter

Recommended Weapons: Battle rifle, Assault Rifle
Recommended Equipment: Aim-increasers, Ammo-increasers, Damage-increasers, Survivability-increasers, Special ammo.

Notes:

  • At SGT, you get a choice between the simple but effective Ranger for an effective pistol + stats, or the unique and potentially powerful Surgical Targeting. Surgical Targeting has an incredibly high power ceiling, but requires careful positioning and target choice to use to its fullest. Ideally, you'd want to position your medic in such a way that it only sees Red Fogged enemies; sometimes this is very easy, such as on crashed UFOs or when paired with Rocketeers, Grenadiers, or Danger Zone Suppression, but other times you'll have to specifically set this up with your position and the target choices of your other soldiers. Additionally, Red Fog being tied to base HP means that heavily armored aliens like Mutons or Mechtoids will naturally shrug off your attacks due to a lack of other significant damage-increasing perks, while aliens with little to no armor like Sectoids and Floaters are prone to getting annihilated.
  • This build will put Gene Mods to good use, especially Predictive Tracking for added aim on reaction shots and Enhanced Metabolism for the extra reaction shot.
  • Psi is also a strong boost in effectiveness thanks to Inner Fire and Psi items.

Support Medic

The Support Medic is a pure and simple build that focuses on producing the best healer and support possible. The Support Medic provides very strong healing capabilities, alongside being able to protect the squad with reaction immune Concussion and Smoke grenades thanks to Smoke and Mirrors. Combat Drugs offers a welcome upgrade to regular Smoke grenades, healing units taking damage while inside the drug-laced smoke. Medic's smoke can be used to top of barely injured units and reactivate strong Repulsor ability that some units and armors possess. Finally, this build has next to no offensive power by itself and must rely entirely on the one brought by the rest of the squad.

Sample Support Medic Build: Smoke and Mirrors -> Combat Drugs -> Ranger -> Savior -> Grit or Holo Rounds -> Extra Conditioning.

Smoke and Mirrors
Smoke and Mirrors
Combat Drugs
Combat Drugs
Ranger
Ranger
Savior
Savior
Regen Biofield
Regen Biofield
Holo Rounds
Holo Rounds
Extra Conditioning
Extra Conditioning

Recommended Weapons: Arc Rifle, SMG, Carbine
Recommended Equipment: Medikits, Concussion Grenades, Smoke Grenades, Acid Grenades.

Notes:

  • Holo Rounds can provide late game support for your team.
  • Grit can create a potent offtank if paired with a plating or Psi Defender.
  • A good candidate for psi training for even more support options.
  • Also works well as an Officer, due to the stats and added support potential.

Tank Medic

An unorthodox, but effective tank build that sacrifices supporting power for powerful tanking capabilities. It is able to push forward and absorb fire intended for other units and simply heal it back up. Other tank classes would require healer to approach and stay exposed in risky position to support the tank. Hit and Run gives the build some offensive potential, but its biggest asset is being able to combine the duties of a healer and tank into one build, while having unparalleled staying power. Being able to self-remove Corrosion and regain full tanking power is also very valuable.

Sample Tank Medic Build: Will To Survive -> Hit and Run -> Pistolero or Ranger -> Savior -> Grit -> Extra Conditioning or Packmaster

Will To Survive
Will To Survive
Hit and Run
Hit and Run
Pistolero
Pistolero
Ranger
Ranger
Savior
Savior
Regen Biofield
Regen Biofield
Extra Conditioning
Extra Conditioning

Recommended Weapons: Shotgun, SMG, Arc Rifle
Recommended Equipment: Platings, Medkits, Psi Defender, Utility, Damage-increasers.

Notes:

  • Pistolero and Ranger are both offensive boosts. Ranger provides a more well rounded boost.
  • Hit and Run Arc Rifles are quite powerful for bursting mechs provided that you can hit the target. Boosts like Holo targeting are very valuable.
  • Medic Tanks will benefit heavily from the extra tankiness of Psi Defender or Gene mods, and may find some use in offensive Psi abilities as well due to high will growth.
    • Annette is a great candidate for this; pair a standard tank build with an Arc Rifle, Psi Armor and Psi items, and you have a powerful Psi-user that can also handle mechs quite well while being quite survivable at range.

See also