Thermal Tazer: Difference between revisions
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The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a [[Thermal Shok Launcher]], the tazer is one of the few starting weapons that can be used to easily disable a [[Lobsterman]]. | The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a [[Thermal Shok Launcher]], the tazer is one of the few starting weapons that can be used to easily disable a [[Lobsterman]]. | ||
==Weapon | ==Weapon Statistics== | ||
Thermal Tazer | |||
* Power: 80 Freeze | |||
* Size: 3 high x 1 wide | |||
* Weight: 6 | |||
* TUs: | |||
o Stun: 40% (Accuracy 100%) | |||
* Cost: $1,260 | |||
* Sell Price: $945 | |||
== Usage Notes == | == Usage Notes == | ||
Revision as of 20:48, 13 June 2007
Thermal Tazer General Information

The Thermal Tazer is similar in function to a shock baton except that it works by freezing its target into a severe state of hypothermia.
The tazer is a very reliable device for incapacitating enemy targets, however it must be used in close quarters. Until you obtain a Thermal Shok Launcher, the tazer is one of the few starting weapons that can be used to easily disable a Lobsterman.
Weapon Statistics
Thermal Tazer
* Power: 80 Freeze
* Size: 3 high x 1 wide
* Weight: 6
* TUs:
o Stun: 40% (Accuracy 100%)
* Cost: $1,260
* Sell Price: $945