ADVENT Sentry (LWOTC): Difference between revisions
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[[Long_War_of_the_Chosen|Back To Main Page]] | [[ADVENT_(LWOTC)|Back To Units Page]] | [[Long_War_of_the_Chosen|Back To Main Page]] | [[ADVENT_(LWOTC)|Back To Units Page]] | ||
{{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Advent_sentry_better.png|256px|left]]</div>The '''ADVENT Sentry''' is | {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Advent_sentry_better.png|256px|left]]</div>The '''ADVENT Sentry''' is the first enemy type XCOM will consistently encounter that is unique to the Long War. While only moderately more dangerous in direct combat than the standard Trooper, the Sentry sets itself apart via its enhanced detection radius and specialization in Overwatch. With its base ability [[Perk List (LWOTC)#Ready For Anything|Ready For Anything]], the Sentry is able to shoot and enter Overwatch in the same turn, granting it remarkable action economy. | ||
Like other ADVENT troop types, the basic Sentry will slowly be phased out in favor of stronger variants as the campaign progresses. The '''Guardian''' gains the ability to fire more and deadlier Overwatch shots, and to do so upon any XCOM action. The stronger-still '''Sentinel''' can be surprisingly tough to take down, while also gaining an additional option to take on its own turn in the form of a fragmentation grenade. | |||
== | ==ADVENT Sentry (Rank 1)== | ||
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! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
|- align="center" | |- align="center" | ||
| ''' | | '''ADVENT Mag Rifle''' || 2 - 5 || 1 || 3 || - | ||
|} | |} | ||
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== | ==ADVENT Guardian (Rank 2)== | ||
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! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
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| ''' | | '''ADVENT Mag Rifle''' || 4 - 7 || 2 || 3 || - | ||
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== | ==ADVENT Sentinel (Rank 3)== | ||
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! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
|- align="center" | |- align="center" | ||
| ''' | | '''ADVENT Mag Rifle''' || 5 - 10 || 3 || 3 || - | ||
|- align="center" | |- align="center" | ||
| '''ADVENT Grenade''' || 2-7 || - || 1 || Range: 10<br>Radius: 4<br>Shred: 1<br>Env Dmg: 9 | | '''ADVENT Grenade''' || 2-7 || - || 1 || Range: 10<br>Radius: 4<br>Shred: 1<br>Env Dmg: 9 | ||
Revision as of 07:19, 14 July 2024
Back To Main Page | Back To Units Page
The ADVENT Sentry is the first enemy type XCOM will consistently encounter that is unique to the Long War. While only moderately more dangerous in direct combat than the standard Trooper, the Sentry sets itself apart via its enhanced detection radius and specialization in Overwatch. With its base ability Ready For Anything, the Sentry is able to shoot and enter Overwatch in the same turn, granting it remarkable action economy.
Like other ADVENT troop types, the basic Sentry will slowly be phased out in favor of stronger variants as the campaign progresses. The Guardian gains the ability to fire more and deadlier Overwatch shots, and to do so upon any XCOM action. The stronger-still Sentinel can be surprisingly tough to take down, while also gaining an additional option to take on its own turn in the form of a fragmentation grenade.
ADVENT Sentry (Rank 1)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| ADVENT Mag Rifle | 2 - 5 | 1 | 3 | - |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
| Follower Spawn Weight | 2 | 3 | 3 | 5 | 5 | 6 | 5 | 4 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
ADVENT Guardian (Rank 2)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| ADVENT Mag Rifle | 4 - 7 | 2 | 3 | - |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
| Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 2 | 2 | |||
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
After a successful overwatch shot, there is a 50% chance to gain a bonus overwatch shot. |
Overwatch now trigger on any hostile action, not just movement. Overwatch shots now ignore 2/3 of cover bonuses. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
ADVENT Sentinel (Rank 3)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| ADVENT Mag Rifle | 5 - 10 | 3 | 3 | - |
| ADVENT Grenade | 2-7 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
| Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | |||
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
When in overwatch, you may take two reaction shots. | |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Overwatch now trigger on any hostile action, not just movement. Overwatch shots now ignore 2/3 of cover bonuses. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
- Their detection radius are higher than most trooper variants so it is best to be wary of spots that may hide them such as dark corners in order to not get surprised yourself.
- The main threat of Advent Sentries is their ability to take a shot and then enter overwatch granting them great action economy very early and throughout the rest of the campaign. The best way to mitigate this ability is to have methods that remove overwatch which there are many of. Some examples are flashbangs, Lightning Reflexes, or simply damaging them (this option becomes more limited as the campaign progresses due to their Covering Fire)
