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Talk:Laser Cannon: Difference between revisions

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:This is possible, actually, since I DO use XComUtil on my game, for several reasons.  The game is too unstable to run without XComUtil on my computer.  If anyone can check on their non-XComUtil version, I'd be appreciative. [[User:Arrow Quivershaft|Arrow Quivershaft]] 10:48, 1 June 2007 (PDT)
:This is possible, actually, since I DO use XComUtil on my game, for several reasons.  The game is too unstable to run without XComUtil on my computer.  If anyone can check on their non-XComUtil version, I'd be appreciative. [[User:Arrow Quivershaft|Arrow Quivershaft]] 10:48, 1 June 2007 (PDT)
:Yeah, it is XComUtil at work.  I will undo the changes; apologies for my overzealousness.
:Yeah, it is XComUtil at work.  I will undo the changes; apologies for my overzealousness.
::No problem.  You've been adding some good stuff lately, and you fixed the error anyway.  We're all human.  Well, except for the zombies.--[[User:Ethereal Cereal|Ethereal Cereal]] 18:16, 7 June 2007 (PDT)

Revision as of 01:16, 8 June 2007

Isn't the 35 klick Laser Cannon range due to XCOMUTIL? I think XCOMUTIL's default config has a non-default range for the Laser Cannon (as well as non-default Firestorms and Interceptors, but I digress.) -Cobalt

This is possible, actually, since I DO use XComUtil on my game, for several reasons. The game is too unstable to run without XComUtil on my computer. If anyone can check on their non-XComUtil version, I'd be appreciative. Arrow Quivershaft 10:48, 1 June 2007 (PDT)
Yeah, it is XComUtil at work. I will undo the changes; apologies for my overzealousness.
No problem. You've been adding some good stuff lately, and you fixed the error anyway. We're all human. Well, except for the zombies.--Ethereal Cereal 18:16, 7 June 2007 (PDT)