Experience (LWR): Difference between revisions
| Line 28: | Line 28: | ||
| style="padding: 5px;" | Alien Kill || +8 (Killer Only) | | style="padding: 5px;" | Alien Kill || +8 (Killer Only) | ||
|- | |- | ||
| style="padding: 5px;" | '''Mission Complete''' || +90 | | style="padding: 5px;" | '''Mission Complete''' || +90 | ||
|- | |- | ||
| style="padding: 5px;" | '''Major* Mission Complete''' || +120 | | style="padding: 5px;" | '''Major* Mission Complete''' || +120 | ||
|- | |||
| style="padding: 5px 20px;" | '''No Dead Soldiers''' || +30 | |||
|- | |- | ||
| style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)** | | style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)** | ||
|- | |- | ||
| style="padding: 5px 20px;" | Killing Alien Leader || +8 per Leader LvL (Each Squad Member) | | style="padding: 5px 20px;" | Killing Alien Leader || +8 per Leader LvL (Each Squad Member) | ||
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**The Deployed value cannot be below 3 | **The Deployed value cannot be below 3 | ||
The following factors modify only the '''Mission Complete''' | The following factors modify only the '''Mission Complete''', '''Major Mission Complete XP''', and '''No Dead Soldiers''' gains: | ||
{| class="wikitable" style="max-width: 1000px; text-align:center;" | {| class="wikitable" style="max-width: 1000px; text-align:center;" | ||
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! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification | ! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification | ||
|- | |- | ||
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]] '''''Show 'Em the Ropes''''' || +300% for | | style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]] '''''Show 'Em the Ropes''''' || +300% for soldiers with less than 3000 xp | ||
|- | |- | ||
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]] '''''Tricks of the Trade''''' || +120% for | | style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]] '''''Tricks of the Trade''''' || +120% for soldiers with 1200 or more xp | ||
|- | |- | ||
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || | | style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shared evenly to squad mates | ||
|} | |} | ||
Revision as of 15:36, 16 February 2024
In General
Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.
Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.
There is no cap to how much experience soldiers can earn on a single mission.
Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.
XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.
Note: SHIVs do not gain XP.

Mission XP
| Source | XP |
|---|---|
| Alien Kill | +8 (Killer Only) |
| Mission Complete | +90 |
| Major* Mission Complete | +120 |
| No Dead Soldiers | +30 |
| Mission Complete with less than max units | 400 x (Max/Deployed - 1)** |
| Killing Alien Leader | +8 per Leader LvL (Each Squad Member) |
| Capturing Alien Leader | +10 per Leader LvL (Each Squad Member) |
Notes: *Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses **The Deployed value cannot be below 3
The following factors modify only the Mission Complete, Major Mission Complete XP, and No Dead Soldiers gains:
The following factors modify all Mission XP gains:
| Factor | Mission XP Modification |
|---|---|
| Campaign Progression | +10% per month passed |
| Alien Trophy | +20% |
| Cognitive Enhancer | +35% |
| Campaign Length | x2/x1/x0.5/x0.25 |
There is no cap on how much XP a soldier can acquire in a mission.
Officer Training School XP
| Source | XP |
|---|---|
| XTP I | +5 / day |
| XTP II | +10 / day |
| XTP III | +20 / day |
| Retired Soldiers | variable |
All OTS XP is granted at midnight and only apply to active/fatigued soldiers.
Experience per Rank
| Rank | XP Required |
|---|---|
| 100 | |
| 400 | |
| 1000 | |
| 2000 | |
| 4000 | |
| 7000 | |
| 12000 |
Sources of Psi Experience
After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).
Psi XP gained after any mission:
70 Psi XP
This can be doubled if the soldier is wearing a Neuroregulator.
The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).
You can see the current Psi XP level and cap in their Barracks profile.
Psi Experience per Rank
| Rank | Psi XP Required |
|---|---|
| 100 | |
| 200 | |
| 400 | |
| 600 | |
| 1000 |