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Note: SHIVs do not gain XP.
Note: SHIVs do not gain XP.


== Sources of Experience ==
__TOC__


[[File:Levelup2.png|right]]  
[[File:Levelup2.png|right]]  
== Mission XP ==


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|-  
|-  
| style="padding: 5px 20px;" | Capturing Alien Leader || +10 per Leader LvL (Each Squad Member)
| style="padding: 5px 20px;" | Capturing Alien Leader || +10 per Leader LvL (Each Squad Member)
|-
| style="padding: 5px;" | XTP I || +5 / day (Granted at midnight, only active/fatigued)
|-
| style="padding: 5px;" | XTP II || +10 / day (Granted at midnight, only active/fatigued)
|-
| style="padding: 5px;" | XTP III || +20 / day (Granted at midnight, only active/fatigued)
|-
| style="padding: 5px;" | Retired Soldiers || variable (Granted at midnight, only active/fatigued)
|}
|}


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  *''Major'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
  *''Major'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
  **The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed
  **The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed
The following other factors modify how much experience soldiers gain during a battle (but do not modify xp gained from XTPs or Retirement):
 
The following factors modify Mission XP:


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There is no cap on how much XP a soldier can acquire in a mission.
There is no cap on how much XP a soldier can acquire in a mission.
== Officer Training School XP ==
{| class="wikitable" style="max-width: 700px; text-align:center;"
|+
! style="width: 55%;" | Source
! style="width: 45%; padding: 10px 8px 8px 8px;" | XP
|-
| style="padding: 5px;" | XTP I || +5 / day
|-
| style="padding: 5px;" | XTP II || +10 / day
|-
| style="padding: 5px;" | XTP III || +20 / day
|-
| style="padding: 5px;" | Retired Soldiers || variable
|}
All OTS XP is granted at midnight and only apply to active/fatigued soldiers.


== Experience per Rank ==
== Experience per Rank ==

Revision as of 15:18, 16 February 2024

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In General

Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.

Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.

There is no cap to how much experience soldiers can earn on a single mission.

Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.

XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.

Note: SHIVs do not gain XP.

Mission XP

Source XP
Alien Kill +8 (Killer Only)
Mission Complete +90 (Shared by SHIV)
Major* Mission Complete +120 (Shared by SHIV)
Mission Complete with less than max units 400 x (Max/Deployed - 1)**
No Dead Soldiers on a Mission +30 (Shared by SHIV)
Killing Alien Leader +8 per Leader LvL (Each Squad Member)
Capturing Alien Leader +10 per Leader LvL (Each Squad Member)
Notes: 
*Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
**The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed

The following factors modify Mission XP:

Factor XP Modification
Campaign Progression +10% all XP per month passed
Alien Trophy +20% all XP
Cognitive Enhancer +35% all XP
   Show 'Em the Ropes Mission XP to 300% for all soldiers in the squad with less than 3000 xp
   Tricks of the Trade Mission XP to 120% for all soldiers in the squad with 1200 or more xp
1st SHIV (Alive after Mission) Shares its mission XP evenly to its squad mates
Campaign Length x2/x1/x0.5/x0.25 all XP

There is no cap on how much XP a soldier can acquire in a mission.

Officer Training School XP

Source XP
XTP I +5 / day
XTP II +10 / day
XTP III +20 / day
Retired Soldiers variable

All OTS XP is granted at midnight and only apply to active/fatigued soldiers.

Experience per Rank

Rank XP Required
   Specialist 100
   Lance Corporal 400
   Corporal 1000
   Sergeant 2000
   Tech Sergeant 4000
   Gunnery Sergeant 7000
   Master Sergeant 12000

Sources of Psi Experience

After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).

Psi XP gained after any mission:

70 Psi XP

This can be doubled if the soldier is wearing a Neuroregulator.

The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).

You can see the current Psi XP level and cap in their Barracks profile.

Psi Experience per Rank

Rank Psi XP Required
   Awakened 100
   Adept 200
   Empath 400
   Psion 600
   Master 1000