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| {|{{stdTable}} width = "100%" align = "Center" | | {|{{stdTable}} width = "100%" align = "Center" |
| |- {{stdTable Heading}} | | |- {{stdTable Heading}} |
| |colspan = "2" | Melee Weapons | | |colspan = "1" | Melee Weapons |
| |-{{stdTable Sub Heading}} | | |-{{stdTable Sub Heading}} |
| | Weapon || Weight | | | Weapon || Weight |
| Line 588: |
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| |} | | |} |
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| |
|
| |}
| | = Weapons by Ammo Capacity = |
| | |
| = Stubs =
| |
| ==Weapons By Ammo Capacity==
| |
| | |
| | |
| {| style = "background: #EEE; border: black solid 1px;" align = "center" width = "80%"
| |
| |- valign = "top"
| |
| | colspan = "3" |
| |
| = Weapons by Accuracy =
| |
| For the following tables, the numbers are read from the least to the most clip capacities. | | For the following tables, the numbers are read from the least to the most clip capacities. |
| |- valign = "top" | | |- valign = "top" |
| | width = "33%" | | | | width = "100%" | |
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| |
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| {| {{stdTable}} width = "100%" | | {| {{stdTable}} width = "100%" |
| Line 610: |
Line 601: |
| |- | | |- |
| | Small Launcher, Blaster Launcher, Rocket Launcher, all grenades | | | Small Launcher, Blaster Launcher, Rocket Launcher, all grenades |
| | | 1 |
| | |- |
| | | Blaster Launcher, |
| | | 1 |
| | |- |
| | | Rocket Launcher |
| | | 1 |
| | |- |
| | | All grenades |
| | 1 | | | 1 |
| |- | | |- |
| Line 633: |
Line 633: |
| | 35 | | | 35 |
| |- | | |- |
| | All lasers and Stun Rod | | | All lasers |
| | | Infinite |
| | |- |
| | | Stun Rod |
| | Infinite | | | Infinite |
| |} | | |} |
|
| |
|
| | = Stubs = |
| ==Weapons By Damage== | | ==Weapons By Damage== |
| | |
| | |
| | |- |
| | | colspan = "1" | |
| | = Weapons by Damage = |
| | For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt. |
| | |- valign = "top" |
| | | width = "100%" | |
| | |
| | {| {{stdTable}} width = "100%" |
| | |- {{stdTable Heading}} |
| | |colspan = "2" | Weapon Damage |
| | |- {{stdTable Sub Heading}} |
| | | Weapon || Damage and type |
| | |
| | |- |
| | | Smoke |
| | | 1-3 Stun per round |
| | |- |
| | | Standing in fire |
| | | 1-12 Incendiary per round |
| | |- |
| | | On fire |
| | | 5-10 Incendiary per round |
| | |- |
| | | Pistol |
| | | 26 AP |
| | |- |
| | | Rifle |
| | | 30 AP |
| | |- |
| | | Auto Cannon AP |
| | | 42 AP |
| | |- |
| | | Auto Cannon HE |
| | | 44 HE |
| | |- |
| | | Laser Pistol |
| | | 46 Laser |
| | |- |
| | | Auto Cannon Incendiary |
| | | 48 Incendiary |
| | |- |
| | | Grenade |
| | | 50 HE |
| | |- |
| | | Plasma Pistol |
| | | 52 Plasma |
| | |- |
| | | Heavy Cannon HE |
| | | 52 HE |
| | |- |
| | | Heavy Cannon AP |
| | | 56 AP |
| | |- |
| | | Laser Rifle |
| | | 60 Laser |
| | |- |
| | | Heavy Cannon Incendiary |
| | | 60 Incendiary |
| | |- |
| | | Stun Rod |
| | | 65 Stun |
| | |- |
| | | Proximity Grenade |
| | | 70 HE |
| | |- |
| | | Rocket Launcher Small Rocket |
| | | 75 HE |
| | |- |
| | | Plasma Rifle |
| | | 80 Plasma |
| | |- |
| | | Heavy Laser |
| | | 85 Laser |
| | |- |
| | | Alien Grenade |
| | | 90 HE |
| | |- |
| | | Small Launcher |
| | | 90 Stun |
| | |- |
| | | Rocket Launcher Incendiary Rocket |
| | | 90 Incendiary |
| | |- |
| | | Rocket Launcher Large Rocket |
| | | 100 HE |
| | |- |
| | | High Explosive |
| | | 110 HE |
| | |- |
| | | Heavy Plasma |
| | | 115 Plasma |
| | |- |
| | | Blaster Launcher |
| | | 200 HE |
| | |} |
| | |
| | |} |
| | |
|
| |
|
| ==Weapons By Cost== | | ==Weapons By Cost== |
Intent of Page
Numbers. Numbers. Mind boggling numbers! Enough to create a gravitational vortex that'll suck your mind into oblivion, and run away with your shoes.
Weapons by Accuracy
For the following tables, the numbers are read from the worst to the best accuracies.
|
| Aimed Accuracy
|
| Weapon |
Accuracy%
|
| Laser Pistol
|
68%
|
| Pistol
|
78%
|
| Auto Cannon
|
82%
|
| Heavy Laser
|
84%
|
| Plasma Pistol
|
85%
|
| Heavy Cannon
|
90%
|
| Laser Rifle
|
100%
|
| Plasma Rifle
|
100%
|
| Rifle
|
110%
|
| Small Launcher
|
110%
|
| Heavy Plasma
|
110%
|
| Rocket Launcher
|
115%
|
|
| Snap Accuracy
|
| Weapon |
Accuracy%
|
| Laser Pistol
|
40%
|
| Heavy Laser
|
50%
|
| Rocket Launcher
|
55%
|
| Auto Cannon
|
56%
|
| Pistol
|
60%
|
| Heavy Cannon
|
60%
|
| Rifle
|
60%
|
| Plasma Pistol
|
65%
|
| Laser Rifle
|
65%
|
| Small Launcher
|
65%
|
| Heavy Plasma
|
75%
|
| Plasma Rifle
|
86%
|
|
| Auto Accuracy
|
| Weapon |
Accuracy%
|
| Laser Pistol
|
28%
|
| Auto Cannon
|
32%
|
| Rifle
|
35%
|
| Laser Rifle
|
46%
|
| Plasma Pistol
|
50%
|
| Heavy Plasma
|
50%
|
| Plasma Rifle
|
55%
|
| Heavy Laser
|
n/a
|
| Rocket Launcher
|
n/a
|
| Pistol
|
n/a
|
| Heavy Cannon
|
n/a
|
| Small Launcher
|
n/a
|
|
| Launch
|
| Weapon |
Accuracy%
|
| Blaster Launcher
|
120%
|
| Technically, an aimed shot, but this value isn't used. A launched weapon's accuracy depends entirely on the players ability to plot waypoints.
|
|
| Stun (or Hit)
|
| Weapon |
Accuracy%
|
| Stun Rod
|
100%
|
| Again, this value isn't used as all melee attacks hit their target.
|
|
Weapons by Speed
The following numbers are read from the best to worst.
|
| Aimed Speed
|
| Weapon |
TU Cost%
|
| Pistol
|
30%
|
| Laser Rifle
|
50%
|
| Laser Pistol
|
55%
|
| Plasma Pistol
|
60%
|
| Plasma Rifle
|
60%
|
| Heavy Plasma
|
60%
|
| Heavy Laser
|
75%
|
| Small Launcher
|
75%
|
| Rocket Launcher
|
75%
|
| Auto Cannon
|
80%
|
| Heavy Cannon
|
80%
|
| Rifle
|
80%
|
|
| Snap Cost
|
| Weapon |
TU Cost%
|
| Pistol
|
18%
|
| Laser Pistol
|
20%
|
| Laser Rifle
|
25%
|
| Rifle
|
25%
|
| Plasma Pistol
|
30%
|
| Plasma Rifle
|
30%
|
| Heavy Plasma
|
30%
|
| Heavy Cannon
|
33%
|
| Auto Cannon
|
33%
|
| Heavy Laser
|
33%
|
| Small Launcher
|
40%
|
| Rocket Launcher
|
45%
|
|
| Auto Cost
|
| Weapon |
TU Cost%
|
| Laser Pistol
|
25%
|
| Plasma Pistol
|
30%
|
| Laser Rifle
|
34%
|
| Heavy Plasma
|
35%
|
| Rifle
|
35%
|
| Plasma Rifle
|
36%
|
| Auto Cannon
|
40%
|
| Heavy Laser
|
n/a
|
| Rocket Launcher
|
n/a
|
| Pistol
|
n/a
|
| Heavy Cannon
|
n/a
|
| Small Launcher
|
n/a
|
|
| Launch
|
| Weapon |
TU Cost%
|
| Blaster Launcher
|
60%
|
|
| Stun (or Hit)
|
| Weapon |
TU Cost%
|
| Stun Rod
|
30%
|
|
| Prime and Throw
|
| Grenade |
Setting TU Cost% |
Throwing TU Cost%
|
| All grenades
|
50%
|
25%
|
|
Weapons by Weight
The values in the following tables are read from the lightest to the heaviest
|
| Guns
|
| Weapon |
Weight
|
| Plasma Pistol
|
3
|
| Pistol
|
5
|
| Plasma Rifle
|
5
|
| Laser Pistol
|
7
|
| Laser Rifle
|
8
|
| Rifle
|
8
|
| Heavy Plasma
|
8
|
| Small Launcher
|
10
|
| Rocket Launcher
|
10
|
| Blaster Launcher
|
16
|
| Heavy Laser
|
18
|
| Heavy Cannon
|
18
|
| Auto Cannon
|
19
|
|
| Ammo
|
| Weapon/Clip |
Weight
|
| Plasma Pistol Clip
|
3
|
| Pistol Clip
|
3
|
| Plasma Rifle Clip
|
3
|
| Rifle Clip
|
3
|
| Heavy Plasma Clip
|
3
|
| Small Launcher
|
3
|
| Blaster Bomb
|
3
|
| AC-AP
|
5
|
| AC-HE
|
5
|
| AC-I
|
5
|
| Small Rocket
|
6
|
| HC-AP
|
6
|
| HC-HE
|
6
|
| HC-I
|
6
|
| Large Rocket
|
8
|
| Incendiary Rocket
|
8
|
| Laser Pistol
|
n/a
|
| Laser Rifle
|
n/a
|
| Heavy Laser
|
n/a
|
|
| Gun + Ammo
|
| Weapon/Clip |
Weight
|
| Plasma Pistol
|
6
|
| Laser Pistol
|
7
|
| Laser Rifle
|
8
|
| Pistol
|
8
|
| Plasma Rifle
|
8
|
| Rifle
|
11
|
| Heavy Plasma
|
11
|
| Small Launcher
|
13
|
| Rocket Launcher-Sm
|
16
|
| Heavy Laser
|
18
|
| Rocket Launcher-Lg
|
18
|
| Rocket Launcher-I
|
18
|
| Blaster Launcher
|
19
|
| Autocannon-AP
|
24
|
| Autocannon-HE
|
24
|
| Autocannon-I
|
24
|
| Heavy Cannon-AP
|
24
|
| Heavy Cannon-HE
|
24
|
| Heavy Cannon-I
|
24
|
|
| Melee Weapons
|
| Weapon |
Weight
|
| Stun Rod
|
6
|
|
| Grenades
|
| Grenade |
Weight
|
| Grenade (standard)
|
3
|
| Proximity Grenade
|
3
|
| Alien Grenade
|
3
|
| High Explosive
|
6
|
Weapons by Ammo Capacity
For the following tables, the numbers are read from the least to the most clip capacities.
|
| Clip Size
|
| Weapon |
Ammo in clip
|
| Small Launcher, Blaster Launcher, Rocket Launcher, all grenades
|
1
|
| Blaster Launcher,
|
1
|
| Rocket Launcher
|
1
|
| All grenades
|
1
|
| Heavy Cannon
|
6
|
| Pistol
|
12
|
| Auto Cannon
|
14
|
| Rifle
|
20
|
| Plasma Pistol
|
26
|
| Plasma Rifle
|
28
|
| Heavy Plasma
|
35
|
| All lasers
|
Infinite
|
| Stun Rod
|
Infinite
|
Stubs
Weapons By Damage
|
Weapons by Damage
For the following tables, the numbers are read from the least to the most damage dealt before applying armor or any percentage reductions. Keep in mind that damage is calculated by multiplying these numbers by a random percentage between 0 and 200%. Also keep in mind that Incendiary damage ratings simply indicate the spread of the fire, not the damage actually dealt.
|
| Weapon Damage
|
| Weapon |
Damage and type
|
| Smoke
|
1-3 Stun per round
|
| Standing in fire
|
1-12 Incendiary per round
|
| On fire
|
5-10 Incendiary per round
|
| Pistol
|
26 AP
|
| Rifle
|
30 AP
|
| Auto Cannon AP
|
42 AP
|
| Auto Cannon HE
|
44 HE
|
| Laser Pistol
|
46 Laser
|
| Auto Cannon Incendiary
|
48 Incendiary
|
| Grenade
|
50 HE
|
| Plasma Pistol
|
52 Plasma
|
| Heavy Cannon HE
|
52 HE
|
| Heavy Cannon AP
|
56 AP
|
| Laser Rifle
|
60 Laser
|
| Heavy Cannon Incendiary
|
60 Incendiary
|
| Stun Rod
|
65 Stun
|
| Proximity Grenade
|
70 HE
|
| Rocket Launcher Small Rocket
|
75 HE
|
| Plasma Rifle
|
80 Plasma
|
| Heavy Laser
|
85 Laser
|
| Alien Grenade
|
90 HE
|
| Small Launcher
|
90 Stun
|
| Rocket Launcher Incendiary Rocket
|
90 Incendiary
|
| Rocket Launcher Large Rocket
|
100 HE
|
| High Explosive
|
110 HE
|
| Heavy Plasma
|
115 Plasma
|
| Blaster Launcher
|
200 HE
|
|
Weapons By Cost
Purchase Costs
Manufacture Costs
Sale Price
Store Usage