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Sub Armaments: Difference between revisions

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Added magazine sizes, cost for gauss cannon ammo
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Availabile at game start, purchasable.
Availabile at game start, purchasable.
Shots: 6


Cost: $3000 each
Cost: $3000 each
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Availabile at game start, purchasable.
Availabile at game start, purchasable.
Shots: 3


Cost: $9000 each
Cost: $9000 each
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Availabile at game start, purchasable.
Availabile at game start, purchasable.
Shots: 200


Cost: $1,240 per 50 shells
Cost: $1,240 per 50 shells
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Re-load time: 4 seconds
Re-load time: 4 seconds
Shots: 50
Cost: 5 engineer hours, $200 per shell


== Sonic Oscillator ==
== Sonic Oscillator ==
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Re-load time: 5 seconds
Re-load time: 5 seconds
Shots: 100


== P.W.T Cannon ==
== P.W.T Cannon ==
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Reload time: 28 seconds
Reload time: 28 seconds
Shots: 2

Revision as of 15:48, 2 June 2007

AJAX Torpedo

The AJAX Torpedo is the standard weapon of undersea combat the world over. Employed as an accurate and powerful deterrent.

Damage: 60

Range: 32 Km

Accuracy: 70%

Re-load time: 17 seconds

Availabile at game start, purchasable.

Shots: 6

Cost: $3000 each

The AJAX Torpedo Launcher costs $16,000, delivery time from purchase is 48 game hours.

D.U.P Head

Depleted uranium pellet headed weapon technology is relatively new, and this is the first commercial aquatic weapon system to employ it fully.

Damage: 110

Range: 50 Km

Accuracy: 80%

Re-load time: 21 seconds

Availabile at game start, purchasable.

Shots: 3

Cost: $9000 each

The D.U.P. Head Launcher costs $17,000, delivery time from purchase is 48 game hours.

Craft Gas Cannon

A compressed gas powered cannon system firing solid bolts with high armour piercing capability.

Damage: 15

Range: 8 Km

Accuracy: 25%

Re-load time: 3 seconds

Availabile at game start, purchasable.

Shots: 200

Cost: $1,240 per 50 shells

The Craft Gas Cannon costs $30,000, delivery time from purchase is 48 game hours.

Gauss Cannon

The gauss weapon is newly developed X-COM technology. This system's particle accelerator is powered by a compact, liquid nitrogen cooled, fusion reactor.

Damage: 90

Range: 20 Km

Accuracy: 35%

Re-load time: 4 seconds

Shots: 50

Cost: 5 engineer hours, $200 per shell

Sonic Oscillator

A powerful auditory oscillator creates waves of sonic force. Destroying the target by vibrating its molecular bonds apart.

Damage: 150

Range: 55 Km

Accuracy: 50%

Re-load time: 5 seconds

Shots: 100

P.W.T Cannon

The pulse wave torpedo utilises a superheated fuel system and an extremely dense warhead which can punch through most alloys.

Damage: 200

Range: 60 km

Accuracy: 100 %

Reload time: 28 seconds

Shots: 2