Jump to content

Aqua Plastics: Difference between revisions

From UFOpaedia
Trotsky (talk | contribs)
No edit summary
m Spelling corrections
Line 7: Line 7:


== Tips & Tricks ==
== Tips & Tricks ==
* This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into [[Plastic Aqua Armour]].
* This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into [[Plastic Aqua Armor]].
* When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.
* When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.


==See Also==
==See Also==

Revision as of 04:06, 1 June 2007

General Information

Alien submarines and structures utilise an incredibly strong, flexible and durable material for the majority of their construction. Aqua plastics are complex multi-bonded and Zrbite catalysed materials. Dense, yet light, the substance has strength above even Titanium or Kevlar.

Additional Information

Alien Alloys require 100 man hours to build, and $3,000. You can also obtain them from Alien Colonies and USOs. They can be sold for $6,500.

Tips & Tricks

  • This stuff is the scrap-metal resource of X-COM. Even a moderately successful commander should have heaps after recovering a few crashed USOs, so don't bother making any. Concentrate more on turning it into Plastic Aqua Armor.
  • When you accumulate a lot from missions, don't hesitate to sell chunks of it off. It's usually better to sell them off in big lumps, rather than a bit at a time.

See Also