Chrysalis (Apocalypse): Difference between revisions
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[[Image:AlienLive-MultiEgg-(Apocalypse).png|right]] | |||
The gestation period for a Multiworm is approximately two days. During this time the egg will protect itself with a weapon that launches a fluid containing micro-organisms. These organisms consist of various types, some containing acids designed to erode metallic compounds and others containing unusual enzymes that rapidly break down organic matter. Fortunately the range of this weapon is limited. The Alien embryos are not sufficiently advanced to be susceptible to Psionic attacks. ''From: Apocalypse Ufopaedia'' | |||
'''Multiworm Egg''' also known as '''Alien Egg''' | |||
<table><tr><td>[[Image:Life-Isom-AlnEgg-(Apocalypse).png|left]]</td><td> | |||
* Grown-In Weapon = Vomit Funnel | |||
* Health = 80 | |||
* Speed / Time Units = 30 | |||
* Accuracy = 60 | |||
* Reactions = 24 | |||
* Stamina = 40 | |||
* Strength = 10 | |||
* Bravery = 10 | |||
* Armour¹: 5/5/5/5/5/5 | |||
* Psi Energy = 0 | |||
* Psi Attack = 0 | |||
* Psi Defense = 100 | |||
* Size = small | |||
* Inventory = no | |||
* Movement = immobile | |||
* Infiltration Influence = none | |||
* Score = 4</td></tr></table> | |||
¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately) | |||
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[[Image:AlienDead-MultiWEgg-(Apocalypse).png|right]] | |||
A large worm-like creature quickly develops inside the protective skin of the Alien egg. This worm appears to contain the embryos of a further four life forms. We cannot tell how the next stage in the life cycle develops from the autopsy results, but the tissues will be useful for our toxicology research. ''From: Apocalypse Ufopaedia'' | |||
An immobile pink sac with a flexible tube that spits acid at nearby hostiles.<br> | |||
<br> | |||
Multiworm Eggs will not be detected if X-Com searches a building for infestation.<br> | |||
<br> | |||
Alien eggs are commonly found within infested Mega-Primus buildings in small static clusters with other lifeforms for protection.<br> | |||
All UFOs are capable of dropping aliens into a building however eggs will not be present aboard a [[Alien_Probe_(Apocalypse)|Probe]], [[Alien_Fast-Attack_Ship_(Apocalypse)|Fast Attack Ship]], or [[Alien_Bomber_(Apocalypse)|Bomber]] UFOs. A crashed [[Alien Transporter (Apocalypse)|Transporter]] is the only UFO which will have alien eggs (dead or alive).<br> | |||
An alien infestation spreading across the city from the initially infested building will also move alien eggs, singularly or with other aliens. Eggs may hatch into Multiworms when being moved. Any eggs appearing on the battlescape cannot move and will not hatch.<br> | |||
Once access is possible into alien buildings within their homeworld, alien eggs are only found inside the [[Spawning Chamber]].<br> | |||
'''Combat'''<br> | |||
[[Image:Life-EquipIcon-AlnEgg-(Apocalypse).png|frame|Unit Icon|left]] Multiworm Eggs are immune to psionics. | |||
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Alien Eggs are a minmal threat to an armoured agent. Eggs will attack using a weak and short ranged (11 cell) enzyme spit which can be avoided by distance.<br> | |||
It is not necessary to [[Engaging_the_Enemy_(Apocalypse)|kill eggs]] since all will be recovered alive via the [[Bio-Transport_Module_(Apocalypse)|Bio-Transport Module]] at successful completion unless they are a threat. Agents will engage eggs in combat but this may be a waste of ammunition. If escaping the battlescape, alien eggs should be killed where possible before exiting to limit further growth of more advanced and dangerous lifeforms or to slow infiltration with in the infested building. | |||
[[Multiworm_(Apocalypse)|Next: Multiworm]]<br> | |||
[[Alien_Life_Forms_(Apocalypse)|Return To Start]] | |||
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==See Also== | |||
* [[Engaging_the_Enemy_(Apocalypse)#Aliens_With_Grown-In_Weapons|Anti-Alien Combat Tactics]] | |||
* [[Unit_Stats_(Apocalypse)|Unit Attributes]] | |||
* [[Biochemistry|Research]] | |||
* [[Innate_Weapons_(Apocalypse)|Grown-In Weapons]] | |||
{{Unit Navbar (Apocalypse)}} | |||
[[Category: Apocalypse]] | |||
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{{Ref Open | title = Chrysalis}}[[Image:Chrysalis_(Alive).jpg|right]] | {{Ref Open | title = Chrysalis}}[[Image:Chrysalis_(Alive).jpg|right]] | ||
A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics. | A Chrysalis is the most vulnerable stage of Alien development because it possesses no attack mechanisms. Its skin is tough, but vulnerable to fire and incendiary ammunition. A new Alien will grow inside the Chrysalis and emerge after a period of three days. It seems that a variety of Alien forms could develop at this stage, dependent on the genetic information carried by the Hyperworm. The physiology of these new forms contains many new cell structures. We have now gained a significant understanding of Alien genetics. | ||
Revision as of 16:10, 8 October 2023
| Chrysalis | ||
|---|---|---|
| Time Units | 30-34 | |
| Health | 86-99 | |
| Stamina | 40-46 | |
| Reactions | 5 | |
| Strength | 5 | |
| Bravery | 0 | |
| Psi Energy | 0 | |
| Psi Attack | 0 | |
| Psi Defense | 100 | |
| Accuracy | 100 | |
| Hidden Attributes | ||
| Head Armor | 12-19 | |
| Torso Armor | 12-19 | |
| Arm Armor | 12-19 | |
| Leg Armor | 12-19 | |
| Score | 3 | |
| Size X | 20 | |
| Size Y | 10 | |
| Other information | ||
| Damage Modifier Group | Chrysalis | |
| Inventory | no | |
| Innate Weapon | none | |
| Unique Attributes | immobile | |
The Chrysalis is the form taken on by a matured (and fed) Hyperworm, and is the pupal stage of the Multiworm life cycle. From here, depending on the information fed to it, it will grow into a Brainsucker, Anthropod, Spitter or Popper.
Chrysalides can be found aboard Transporters and Assault Ships. They will not be deployed as part of any infiltration force nor will they be encountered in the alien dimension.
Despite being immobile in Battlescape, Chrysalides are capable of moving from one Mega-Primus building to another. The presence of a Chrysalis will not cause an Organization's infiltration meter to rise, though this will of course change once the Chrysalis grows into another alien. Note that a building investigation will fail to find anything if the only present aliens are Chrysalides and/or Multiworm Eggs.
Tactical Notes
Chrysalides are immobile and defenseless. They pose no threat whatsoever to X-COM agents. Intact Chrysalides will be automatically collected at the end of a successful mission.
Unless ordered to hold their fire, X-COM agents will automatically fire at Chrysalides like they would at any other alien. This can potentially waste ammunition, and stray shots may damage the building they're in (angering the owning Organization), or even hit other X-COM agents in the vicinity. On the other hand, Chrysalides provide a safe way for agents to improve their stats. Furthermore, if X-COM decides to retreat from a mission, it is prudent to destroy any Chrysalides within reach before doing so, to prevent them from evolving into more dangerous aliens.
See Also
| X-Com: | Agents • Technical Personnel |
| Aliens |
Brainsucker • Multiworm Egg • Multiworm • Hyperworm • Chrysalis • Anthropod • Spitter • Popper • Skeletoid • Micronoid Aggregate • Megaspawn • Psimorph • Queenspawn • Overspawn • |
| Population | Police • Cultist • Gangsters • Building Security • Corporate Hood • Civilians |
| Others | Sectoid |
| Reference | Attributes Of All Units |

