Base Layouts (Apocalypse): Difference between revisions
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The shape of the corridor layout and location of the [[Facilities_(Apocalypse)|Access Lift]] will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base [[Base_Defense_(Apocalypse)|security]]. | The shape of the corridor layout and location of the [[Facilities_(Apocalypse)|Access Lift]] will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base [[Base_Defense_(Apocalypse)|security]]. | ||
* Base layouts on offer will depend on [[Difficulty_Levels_(Apocalypse)|Difficulty]]. | * Base layouts on offer will depend on [[Difficulty_Levels_(Apocalypse)|Difficulty]]. | ||
* Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side. | * Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side. | ||
* Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush. | * Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush. | ||
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<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>Repair bay below the lift defended with two security stations above it. Not much room for labs/workshops.</td></tr> | <tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>Repair bay below the lift defended with two security stations above it. Not much room for labs/workshops.</td></tr> | ||
</table> | </table> | ||
==See Also== | ==See Also== | ||
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* [[Facilities (Apocalypse)|Base Facilities]] | * [[Facilities (Apocalypse)|Base Facilities]] | ||
* [[Base Defense (Apocalypse)|Base Defense]] | * [[Base Defense (Apocalypse)|Base Defense]] | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
Revision as of 13:47, 5 October 2023
A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!
Corridors and Access
The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.
- Base layouts on offer will depend on Difficulty.
- Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
- Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to
pass through a freshly laid proximity mine fieldsearch for your defenders waiting in ambush. - Enemy access to a base is only possible via the access lift and repair bays.
- Corridor layouts cannot be altered.















