Facilities (Apocalypse): Difference between revisions
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* Any facility which has been damaged in any fashion will be repaired at successful completion of a [[Base_Defense_(Apocalypse)|Base Defense]] mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses. | * Any facility which has been damaged in any fashion will be repaired at successful completion of a [[Base_Defense_(Apocalypse)|Base Defense]] mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses. | ||
== | ===Building In Progress=== | ||
<br> | A facility will have an identical layout for any 1x1 or 2x2 pieces under construction.<br> | ||
As seen on a Base Defence mission: | |||
<br clear=all> | |||
[[Image:Facil-Build1x1-(Apocalypse).png|frame|left|Construction 1x1, Base View,<br>Level 3]] | |||
<br clear=all> | |||
[[Image:Facil-Build2x2-(Apocalypse).png|frame|left|Construction 2x2, Base View, Level 3]] | |||
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==Facilities== | |||
===Standard=== | |||
[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]] | [[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]] | ||
<br clear=all> | <br clear=all> | ||
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[[Image:Apoc_securitystation.png|left]]* [[Security Station (Apocalypse)|Security Station]] | [[Image:Apoc_securitystation.png|left]]* [[Security Station (Apocalypse)|Security Station]] | ||
<br clear=all> | <br clear=all> | ||
===Advanced=== | |||
===Advanced | |||
[[Image:Apoc_advancedbio.png|left]]* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] | [[Image:Apoc_advancedbio.png|left]]* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] | ||
<br clear=all> | <br clear=all> | ||
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
Revision as of 09:23, 2 October 2023
A base is nothing without purpose.
Facilities
A base can be built in any fashion using the standard facilities available according to the layout and may be expanded when advanced facilities become available.
- Any layout on offer cannot be altered. The Access Lift cannot be moved, purchased, demolished or destroyed.
- Any Government building's basement available for purchase by X-Com will contain one lift.
- A maximum of six small and four large laboratory/workshop facilities is possible in each base (but a maximum total of each type of technical personel across all bases = 50).
Cost
- Maintenance costs will be paid at the end of the week, Monday at midnight.
- The total cost of a single facility is removed from your funds upon placement.
- Removing a facility on the same day that it was placed, irrelevant of hours past, will refund all costs.
- A partially built facility (day counter has at least, decreased by 1) which is removed from your base layout will allow a refund of unused build-days.
Refund = {(cost ÷ days) × remaining days}
or the opposite
Loss = {(cost ÷ days) × progress in days}
- Any facility which has been damaged in any fashion will be repaired at successful completion of a Base Defense mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.
Building In Progress
A facility will have an identical layout for any 1x1 or 2x2 pieces under construction.
As seen on a Base Defence mission:

Level 3

Facilities
Standard



* Stores



* Psi-Gym





* Workshop

Advanced


* Advanced Quantum Physics Lab

