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* Any facility which has been damaged in any fashion will be repaired at successful completion of a [[Base_Defense_(Apocalypse)|Base Defense]] mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.
* Any facility which has been damaged in any fashion will be repaired at successful completion of a [[Base_Defense_(Apocalypse)|Base Defense]] mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.


==Standard Facilities==
===Building In Progress===
<br>
A facility will have an identical layout for any 1x1 or 2x2 pieces under construction.<br>
As seen on a Base Defence mission:
<br clear=all>
[[Image:Facil-Build1x1-(Apocalypse).png|frame|left|Construction 1x1, Base View,<br>Level 3]]
<br clear=all>
[[Image:Facil-Build2x2-(Apocalypse).png|frame|left|Construction 2x2, Base View, Level 3]]
<br clear=all>
==Facilities==
===Standard===
[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]]
[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]]
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[[Image:Apoc_securitystation.png|left]]* [[Security Station (Apocalypse)|Security Station]]
[[Image:Apoc_securitystation.png|left]]* [[Security Station (Apocalypse)|Security Station]]
<br clear=all>
<br clear=all>
 
===Advanced===
===Advanced Facilities===
<br>
[[Image:Apoc_advancedbio.png|left]]* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]]
[[Image:Apoc_advancedbio.png|left]]* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]]
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[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]

Revision as of 09:23, 2 October 2023

A base is nothing without purpose.

Facilities

A base can be built in any fashion using the standard facilities available according to the layout and may be expanded when advanced facilities become available.

  • Any layout on offer cannot be altered. The Access Lift cannot be moved, purchased, demolished or destroyed.
  • Any Government building's basement available for purchase by X-Com will contain one lift.
  • A maximum of six small and four large laboratory/workshop facilities is possible in each base (but a maximum total of each type of technical personel across all bases = 50).

Cost

  • Maintenance costs will be paid at the end of the week, Monday at midnight.
  • The total cost of a single facility is removed from your funds upon placement.
  • Removing a facility on the same day that it was placed, irrelevant of hours past, will refund all costs.
  • A partially built facility (day counter has at least, decreased by 1) which is removed from your base layout will allow a refund of unused build-days.
Refund = {(cost ÷ days) × remaining days}

or the opposite

Loss = {(cost ÷ days) × progress in days}
  • Any facility which has been damaged in any fashion will be repaired at successful completion of a Base Defense mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.

Building In Progress

A facility will have an identical layout for any 1x1 or 2x2 pieces under construction.
As seen on a Base Defence mission:

Construction 1x1, Base View,
Level 3


Construction 2x2, Base View, Level 3


Facilities

Standard

* Access Lift


* Living Quarters


* Stores


* Training Area


* Medical Bay


* Psi-Gym


* Vehicle Repair Bay


* Alien Containment


* Biochemistry Lab


* Quantum Physics Lab


* Workshop


* Security Station


Advanced

* Advanced Biochemistry Lab


* Advanced Quantum Physics Lab


* Advanced Workshop


* Advanced Security Station