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Template:Combat Drugs (LWR): Difference between revisions

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[[File:SUPPORT COMBATDRUGS.png|32px|{{{align|center}}}|Combat Drugs]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Combat Drugs|Combat Drugs]]'''{{#if:{{{text|}}}|<br/>''Smoke grenades cost only 1 AP and are infused with stimulants that increase aim by 30 and nanobots that passively heal 30% of missing HP (min 1, max 3) at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke. Grants 1 smoke grenade.''}}</div>
[[File:SUPPORT COMBATDRUGS.png|32px|{{{align|center}}}|Combat Drugs]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Combat Drugs|Combat Drugs]]'''{{#if:{{{text|}}}|<br/>''Smoke grenades grant +30 aim and +20 crit. Smoke grenades also passively heal 30% of missing HP (minimum 1, maximum 3) at the end of the turn. Only affects units that are breathing the smoke. Does not work in dense smoke. Grants 1 smoke grenade.''}}</div>
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Revision as of 17:04, 30 August 2023

Combat Drugs
Combat Drugs