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*[http://www.openxcom.com/mod/high-quality-sounds| High Quality Sounds]
*[http://www.openxcom.com/mod/high-quality-sounds| High Quality Sounds]
===Recommended Options===
These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience.
These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them.
*Show Funds on the Geoscape
*Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
*Storage Limits for Recovered Items - Encourage selling excess items after combat
*Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
*Realistic Globe Lightning
*Psi Training Anytime
*UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported
*Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
*Path Preview shows TU and Energy Usage
*Saved Pre-primed Grenades - For smoke grenade usage
*Saved Pre-primed Grenades - For smoke grenade usage
*Show Stats on Inventory Screen
*Sneaky AI
*Alternate Movement Methods - To enable better tactical options and faster fights
*Alternate Movement Methods - To enable better tactical options and faster fights
*Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
*Storage Limits for Recovered Items - Encourage selling excess items after combat
*Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
*Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
*Alien Bleeding
*Alien Bleeding
*Autosell Manager for OXCE
*OpenXcomExtened Links
===Optional Options or Mods===
There is a small collection of supplementary mods located here: https://openxcom.org/forum/index.php/topic,4980.0.html


===Optional Options===
Not necessary options however some players may find these mods useful.
* UFO Extender Accuracy - Many weapons are balanced around this mod, it is fully supported (included with OpenXCOM) (hellrazor - I never use it, but if you like it feel free.)


===Incompatiable Options or Mods===
===Incompatiable Options or Mods===

Revision as of 08:48, 11 April 2023

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Installation

Hardmode offically supports OpenXcom Extended version v7.5.3, see: https://openxcom.org/forum/index.php/topic,5258.0.html Alternatively Hardmode continues to support the base OpenXcom, at least version 2022_04_29_0633, see: https://openxcom.org/git-builds/

To install the mod:

- Download mod here: https://openxcom.mod.io/hardmode-expansion
- Extract Zip file
- Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC)
- Active "Hardmode_Expansion" under Mods while in-game

Please report any bugs or issues here: https://openxcom.org/forum/index.php/topic,4968.0.html

Gameplay Settings

Hardmode is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance.

Recommended Options

These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience.


Recommended Options

These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them.

  • Show Funds on the Geoscape
  • Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
  • Storage Limits for Recovered Items - Encourage selling excess items after combat
  • Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
  • Realistic Globe Lightning
  • Psi Training Anytime
  • UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported
  • Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
  • Path Preview shows TU and Energy Usage
  • Saved Pre-primed Grenades - For smoke grenade usage
  • Show Stats on Inventory Screen
  • Sneaky AI
  • Alternate Movement Methods - To enable better tactical options and faster fights
  • Alien Bleeding
  • Autosell Manager for OXCE
  • OpenXcomExtened Links

Optional Options or Mods

There is a small collection of supplementary mods located here: https://openxcom.org/forum/index.php/topic,4980.0.html


Incompatiable Options or Mods

These options conflict with the games settings, which could cause balance issues, game errors or will simply not work.

  • Commendations Mod (already included)
  • PSX Static Cydonia Map
  • XcomUtil Improved Base Layout
  • XcomUtil Defensive Base Layout
  • XcomUtil Improved Tanks
  • XcomUtil Improved Heavy Laser
  • Any mods that alter alien deployments, their missions or items they carry