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Template:Mechanic (LWR): Difference between revisions

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[[File:SENTINEL MODULE ICON.png|32px|{{{align|center}}}|Mechanic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Mechanic|Mechanic]]'''{{#if:{{{text|}}}|<br/>''Grants +1 penetration against mechanical units to all weapons and equipment. Grants 4 uses of Repair. If this unit is idle at end of turn, a single mechanical unit within 4 tiles will have corrosion removed and then be passively healed for 1 base HP (once per instance of damage).''}}</div>
[[File:SENTINEL MODULE ICON.png|32px|{{{align|center}}}|Mechanic]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Mechanic|Mechanic]]'''{{#if:{{{text|}}}|<br/>''Grants +1 penetration against mechanical units to all weapons and equipment. Grants 4 uses of Repair [Heal a mechanical unit for 6 HP]. If idle and adjacent to a mechanical unit: Heal that unit for 30% of any damage taken and, at end of turn, remove any corrosion.''}}</div>
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Revision as of 16:48, 2 February 2023

Mechanic
Mechanic