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== Research ==
__NOTOC__
  This building produces strange organic mushroooms which "grow" into Alien craft. All other Alien
The '''Organic Factory''' is the eighth building of ten in the series of alien structures.
technology is produced here as well - weapons for craft and equipment for Alien warriors. The
[[Image:AlnBld08-OrgF-PediaText.png|right]]
nature of this building makes it an essential target for our forces, even though it is very well
  This building produces strange organic mushroooms which "grow" into Alien craft. All other Alien technology is produced here as well - weapons for craft and equipment for Alien warriors. The nature of this building makes it an essential target for our forces, even though it is very well defended.  ''From: Apocalypse Ufopaedia''
  defended.
[[Image:AlnBldIso-08OrgF-(Apocalypse).png|left]]
<br clear=all>
[[Image:AlnBld08-OrgF-BriefText.png|left]]
  The Organic Factory provides a construction center for Alien UFOs. In their initial stage of development the UFOs resemble small mushroom-like objects. These objects increase in size until they reach the colossal sizes of the UFOs we have encountered. When fully grown the UFOs detach themselves from their stem and become fully functional Alien attack vessels. All embryonic UFOs must be destroyed.  ''From: Mission Briefing''
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==Objective==
This building has three areas which contain the ''mushroom-like objects'' (shown left). There are nine large mushrooms in total which are not resistant to damage. Destruction of a embryonic UFO will cause medium sized explosion from all the individual tiles which explode individually.


==Briefing==
====Architecture====
The Organic Factory provides a construction center for [[Alien Ships (Apocalypse)|Alien UFOs]]. In their initial
The alien battlescape is seven levels high.<br>
stage of development the UFOs resemble small mushroom-like objects. These objects increase in
The objectives are scattered around the factory and are found mainly at higher elevations. They detonate easily from nearby explosions or from light weapons. The shadow can be shot which affects the giant mushroom, somehow.<br>
size until they reach the colossal sizes of the UFOs we have encountered. When fully grown the
Explosions and terrain destruction can limit ground based units from accessing the high, brown and grey rock walkways but this should not prevent targeting and destruction of any objective. Destruction of level one supports can allow death-by-squashing however, some walkways will become suspended and not fall as expected. If continued fighting around these compromised features, collapse may start unexpectantly. X-Com units should not be under any nearby overhang since massive structural failure is possible and death comes easily!<br>
UFOs detach themselves from their stem and become fully functional Alien attack vessels. All
There are numerous one-cell budding UFO 'plants' which some larger ones are explosive, with the taller mini-mushroom having a double explosion. Any detonation is small. These various mushrooms are not part of the mission objective but provide excellent cover. There are over 100 small mushrooms of various size.
embryonic UFOs must be destroyed.
 
====Orange Pads====
Re-Inforcement Timer is '''20''' seconds.<br>
Three locations unique to the Organic Factory. Four pads each.
One location contains the supporting scaffold of a large circular platform which connects to walkway containing most objectives. These four pads are exposed and easily damaged from errant weapons fire. The growth of four explosive-barrel plants per pad seems to be intentional. The second dedicated orange pad location has the typical boxed, brown rock enclosure and contains a grav-lift as it is situatated in a depression. The final pad device surrounds a large 3x3 grav-lift. This battlescape segment has four corridors in a cross shape which are supported underneath and not prone to collapse from explosives.<br>
 
 
===[[Alien_Life_Forms_(Apocalypse)|Lifeforms]]===
* 12x Anthropod
* 12x Skeletoid
* 2x Spitter
* 2x Psimorph
 
 
[[Megapod_Chamber|Next: Megapod Chamber]]<br>
[[Spawning_Chamber|Previous: Spawning Chamber]]<br>
[[Alien_Buildings_And_Combat_Tactics|Return To Start]]


Only the large multi-square mushrooms need to be destroyed, which can be done with Vortex Mines or at range with Devastator Cannons. They go up in a medium-sized explosion and fall to the ground when destroyed, so can flatten aliens standing around them. Most UFO embryos are found floating in the middle of large rooms, but there may be a few in underground chambers.


==See Also==
==See Also==
* [[Alien Dimension (Apocalypse)|Alien Dimension]]
* [[Research (Apocalypse)|Research]]
* [[Research (Apocalypse)|Research]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Research (Apocalypse)]]
[[Category: Aliens (Apocalypse)]]
[[Category: Alien Dimension (Apocalypse)]]

Revision as of 00:12, 14 October 2022

The Organic Factory is the eighth building of ten in the series of alien structures.

This building produces strange organic mushroooms which "grow" into Alien craft. All other Alien technology is produced here as well - weapons for craft and equipment for Alien warriors. The nature of this building makes it an essential target for our forces, even though it is very well defended.  From: Apocalypse Ufopaedia


The Organic Factory provides a construction center for Alien UFOs. In their initial stage of development the UFOs resemble small mushroom-like objects. These objects increase in size until they reach the colossal sizes of the UFOs we have encountered. When fully grown the UFOs detach themselves from their stem and become fully functional Alien attack vessels. All embryonic UFOs must be destroyed.  From: Mission Briefing







Objective

This building has three areas which contain the mushroom-like objects (shown left). There are nine large mushrooms in total which are not resistant to damage. Destruction of a embryonic UFO will cause medium sized explosion from all the individual tiles which explode individually.

Architecture

The alien battlescape is seven levels high.
The objectives are scattered around the factory and are found mainly at higher elevations. They detonate easily from nearby explosions or from light weapons. The shadow can be shot which affects the giant mushroom, somehow.
Explosions and terrain destruction can limit ground based units from accessing the high, brown and grey rock walkways but this should not prevent targeting and destruction of any objective. Destruction of level one supports can allow death-by-squashing however, some walkways will become suspended and not fall as expected. If continued fighting around these compromised features, collapse may start unexpectantly. X-Com units should not be under any nearby overhang since massive structural failure is possible and death comes easily!
There are numerous one-cell budding UFO 'plants' which some larger ones are explosive, with the taller mini-mushroom having a double explosion. Any detonation is small. These various mushrooms are not part of the mission objective but provide excellent cover. There are over 100 small mushrooms of various size.

Orange Pads

Re-Inforcement Timer is 20 seconds.
Three locations unique to the Organic Factory. Four pads each. One location contains the supporting scaffold of a large circular platform which connects to walkway containing most objectives. These four pads are exposed and easily damaged from errant weapons fire. The growth of four explosive-barrel plants per pad seems to be intentional. The second dedicated orange pad location has the typical boxed, brown rock enclosure and contains a grav-lift as it is situatated in a depression. The final pad device surrounds a large 3x3 grav-lift. This battlescape segment has four corridors in a cross shape which are supported underneath and not prone to collapse from explosives.


Lifeforms

  • 12x Anthropod
  • 12x Skeletoid
  • 2x Spitter
  • 2x Psimorph


Next: Megapod Chamber
Previous: Spawning Chamber
Return To Start


See Also