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Apoc'd Edits: Difference between revisions

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EsTeR (talk | contribs)
apoc edits
 
EsTeR (talk | contribs)
some more dumps
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===Vehicle Equipment Layouts===
===Vehicle Equipment Layouts===
What: Changing the slots on craft to add vareity of the customised AI vehicles.<br>
What: Changing the slots to add variety to craft which can be puchased..<br>
Note: Any vehicle not available to X-Com does not need a layout to conform. They can use a 1x1 cargo slot each for each item. If the device is present, it will be used. Same limits apply. eg: one engine, correct quantity of slots etc.
'''1.''' Changing the cargo slot size and making it work in-game.
'''1.''' Changing the cargo slot size and making it work in-game.
* Type: cargo slots are 1x1. (notice the "0" in the next line after "Cargo")
* Type: cargo slots are 1x1. (notice the "0" in the next line after "Cargo")
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===UFO & Building Alien Loads===
===UFO & Building Alien Loads===
Make the game harder with better grouping. Soft-limit of 36total aliens per battlescape.
Make the game harder with better grouping. Soft-limit of 36total aliens per battlescape.<br>
* Use multiples of '''3''' for alien quantities.
'''RULES'''
* A maximum of six different <u>types</u> of lifeforms. Examples:<br>
* A group can only hold a maximum of 6 aliens of the same type, more then 6, another group slot is used.
* A maximum of six <u>groups</u> of aliens.<br>
* Maximum of 6 group-slots.
* Maximum of 36 aliens with only 6 different types if using 6 or less, of each type.
** eg: 6 groups of 6 different aliens with no-more than 6 in each group.
eg: C=crashed, D=dropped into building.<br>
eg: C=crashed, D=dropped into building.<br>
Battleship(C) = 6xAnthropods, 12xSkeletoids, 3xMegaspawn, 3xPsimorph, 3xMicronoid, 1xQueenspawn.<br>
 
Battleship(D) = 6xAnthropods, 6xSkeletoids, 6xChrysalis, 6xAlien Egg, 6xMicronoid.<br>
Examples: Basic grouping without combinations&delta;.
Fast Attack(C) = 12xAnthropods, 12xPoppers, 6xSpitters.<br>
3xAnthropods, 12xSkeletoids, 3xMegaspawn, 3xPsimorph, 3xMicronoid = 6xgroup!<br>
Destroyer(C) = 12xAnthropods, 6xSkeletoids, 6xPoppers, 6xSpitters.<br>
6xAnthropods, 6xSkeletoids, 9xChrysalis, 6xAlien Egg, 6xMicronoid = 6xgroup<br>
Probe(D) = 12xPoppers, 12xMegapspawn, 12xPsimorph<br>
9xAnthropods, 3xPoppers, 9xSpitters. = 5groups<br>
12xAnthropods, 3xSkeletoids, 6xPoppers, 3xSpitters = 5xgroups<br>
24xPoppers, 12xMegapspawn = 6xgroups<br>
1xMegapsawn, 1xPsimorph, '''1xAlien Queen''', 18xSkeletoid = 6xgroups
 
&delta; ...explained soon.


===Zorium Laser Fuel===
===Zorium Laser Fuel===
Allow craft lasers to use Zorium instead of unlimited ammo.
Allow craft lasers to use Zorium instead of unlimited ammo.
* Change all three laser weapons to use "150 zorium 1" (change to your pref.)
* Change all three laser weapons to use "150 zorium 1" (change to your pref.)
* Change Vehicle Equip 2 to Zorium = Energen (gives another org to be cafeful with)
* Change Vehicle Equip 2 to Zorium = Energen (gives another org to be careful with)
* Change Market to allow purchase zorium (week=1) and give a price and stock quantity etc.
* Change Market to allow purchase zorium (week=1) and give a price and stock quantity etc.


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Everybody wants to kill civilians. If they appear, they are hunted!<br>
Everybody wants to kill civilians. If they appear, they are hunted!<br>
Note: Relations - edit SAVEGAME not EXE files. Key combos:
Note: Relations - edit SAVEGAME not EXE files. Key combos:
* Civilain (left side) = M, 2, -, 53, enter, -100, enter.
* Civilain (selected, left side) = M, 2, -, 53, enter, -100, enter.
* Civilian (right side, at bottom) = M, 1, -, 26, enter, -100, enter. (repeat again for second civ entry).
* Civilian (selected, right side, at bottom) = M, 1, -, 26, enter, -100, enter. (repeat again for second civ entry).
* Press S.


===HATE===
===HATE===
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* XCOM (left then right) = M, 2, -, 27, enter, 0, enter.
* XCOM (left then right) = M, 2, -, 27, enter, 0, enter.
* this can be repeated for aliens too, but make sure that Xcom-Aliens are both -100.
* this can be repeated for aliens too, but make sure that Xcom-Aliens are both -100.
===Cityscape Action===
Illegal Flyer and Raid, alternate them and fill the right side of both Gangs/megapol and common orgs (ignore any "storm", "unknowns" etc.)
BOUNS: use Apatcher to increase Illegal Flyers to '''6'''.

Revision as of 14:45, 12 September 2022

THIS is a page for various Apoc'd v3.06c edits.

Apoc'd

...or How To Make The Game Harder by editing.

Editing: warnings, hints, how-to, and discovered Unknowns. or
Harder Gameplay

IT IS ASSUMED you know and understand Apoc'd and have experience messing about with the settings

  • you are editing Pentium versions of files.
  • you have backups of your files.
  • know that typical internal limit is 250.
  • game settings changed sometimes only appear if you restart the game (not new game).
  • you can Alt-Tab and change savegame stuff, alt-tab back (alt-enter to max screen), and reload game instead having to quit each time.
  • ask me below! EsTeR (talk)

Vehicle Equipment Layouts

What: Changing the slots to add variety to craft which can be puchased..
Note: Any vehicle not available to X-Com does not need a layout to conform. They can use a 1x1 cargo slot each for each item. If the device is present, it will be used. Same limits apply. eg: one engine, correct quantity of slots etc. 1. Changing the cargo slot size and making it work in-game.

  • Type: cargo slots are 1x1. (notice the "0" in the next line after "Cargo")
  • Type: engine/weapon slots are various sizes. (notice the "1" in the next line after "Engine" or "Weapon")

If you change a single cargo slot to be a 2x2 slot (and organise the layout so nothing overlaps), you cannot put anything into the slot (when in-game). However, if you change the "0" to a "1", the game will allow you to place any module that will fit.
The visual orientation will then come into play. eg: "left, up", or "center,center" but this is only cosmetic.
2. Adding more slots.
Only one engine slot, up to three weapon slots and a total of 45 slots maximum.

  • The amount of slots on your edited vehicle must match the total count "Number Of Slots" which you have 'built' into the edited vehicle.
  • If you have been editing additional slots but they don't appear in the layout-editing screen, increase the slot quantity (max 45).
  • Count all the slots, insert that number at the top!

If the slot quantity is more than you edited in - the game will crash!

Raid A UFO or Alien Building

Goto "Edit buildings", choose your difficulty, find "Building Function" in right column and change any building to a UFO (#51 to #58) or alien Building (#39 to #48)

  • Battlescape is the internals of the selected ship or and alien buildling.
  • No aliens apppear!
  • Security appears just as normal as any other Mega-Primus building.
  • Fires in the trench are not active.

UFO & Building Alien Loads

Make the game harder with better grouping. Soft-limit of 36total aliens per battlescape.
RULES

  • A group can only hold a maximum of 6 aliens of the same type, more then 6, another group slot is used.
  • Maximum of 6 group-slots.
  • Maximum of 36 aliens with only 6 different types if using 6 or less, of each type.
    • eg: 6 groups of 6 different aliens with no-more than 6 in each group.

eg: C=crashed, D=dropped into building.

Examples: Basic grouping without combinationsδ. 3xAnthropods, 12xSkeletoids, 3xMegaspawn, 3xPsimorph, 3xMicronoid = 6xgroup!
6xAnthropods, 6xSkeletoids, 9xChrysalis, 6xAlien Egg, 6xMicronoid = 6xgroup
9xAnthropods, 3xPoppers, 9xSpitters. = 5groups
12xAnthropods, 3xSkeletoids, 6xPoppers, 3xSpitters = 5xgroups
24xPoppers, 12xMegapspawn = 6xgroups
1xMegapsawn, 1xPsimorph, 1xAlien Queen, 18xSkeletoid = 6xgroups

δ ...explained soon.

Zorium Laser Fuel

Allow craft lasers to use Zorium instead of unlimited ammo.

  • Change all three laser weapons to use "150 zorium 1" (change to your pref.)
  • Change Vehicle Equip 2 to Zorium = Energen (gives another org to be careful with)
  • Change Market to allow purchase zorium (week=1) and give a price and stock quantity etc.

Elerium Air Engines

Make elerium a critical game feature instead of just irrelevance.

  • Vehicle Equip 1 = change SD-air engines to use E-115 instead of fusionfuel.
  • Market = double the price!

Useable Justice And Retribution

  • Vehicle Equip 1 = change justice ammo = 7, retrib. ammo = 3.
  • Market = slightly increase buy quantities AND missile price.
  • Vehicle Equip 3 = change speed and damage of both to +200%.

Fast FAST UFOs

Increases chance of UFO escape if you keep shooting all down. Balances the game.

  • UFO Vehicles = +200% top speed.

Civilian Like Before

Everybody wants to kill civilians. If they appear, they are hunted!
Note: Relations - edit SAVEGAME not EXE files. Key combos:

  • Civilain (selected, left side) = M, 2, -, 53, enter, -100, enter.
  • Civilian (selected, right side, at bottom) = M, 1, -, 26, enter, -100, enter. (repeat again for second civ entry).
  • Press S.

HATE

Default relations (not savegame), Press "V".
You may need to change so everyone doesn't hate X-Com.

  • XCOM (left then right) = M, 2, -, 27, enter, 0, enter.
  • this can be repeated for aliens too, but make sure that Xcom-Aliens are both -100.

Cityscape Action

Illegal Flyer and Raid, alternate them and fill the right side of both Gangs/megapol and common orgs (ignore any "storm", "unknowns" etc.) BOUNS: use Apatcher to increase Illegal Flyers to 6.