Facilities (Apocalypse): Difference between revisions
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'''A base is nothing without purpose.''' | '''A base is nothing without purpose.''' | ||
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==Standard Facilities== | ==Standard Facilities== | ||
<br> | |||
[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]] | [[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]] | ||
<br> | <br clear=all> | ||
[[Image:Apoc_livingquarters.png|left]]* [[Living Quarters (Apocalypse)|Living Quarters]] | [[Image:Apoc_livingquarters.png|left]]* [[Living Quarters (Apocalypse)|Living Quarters]] | ||
<br | <br clear=all> | ||
[[Image:Apoc_stores.png|left]]* [[Stores (Apocalypse)|Stores]] | [[Image:Apoc_stores.png|left]]* [[Stores (Apocalypse)|Stores]] | ||
<br | <br clear=all> | ||
[[Image:Apoc_trainingarea.png|left]]* [[Training Area (Apocalypse)|Training Area]] | [[Image:Apoc_trainingarea.png|left]]* [[Training Area (Apocalypse)|Training Area]] | ||
<br> | <br clear=all> | ||
[[Image:Apoc_medicalbay.png|left]]* [[Medical Bay (Apocalypse)|Medical Bay]] | [[Image:Apoc_medicalbay.png|left]]* [[Medical Bay (Apocalypse)|Medical Bay]] | ||
<br> | <br clear=all> | ||
[[Image:Apoc_psigym.png|left]]* [[Psi-Gym (Apocalypse)|Psi-Gym]] | |||
<br clear=all> | |||
[[Image:Apoc_vehiclebay.png|left]]* [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]] | |||
<br clear=all> | |||
[[Image:Apoc_aliencontainment.png|left]]* [[Alien Containment (Apocalypse)|Alien Containment]] | |||
<br clear=all> | |||
[[Image:Apoc_biolab.png|left]]* [[Biochemistry Lab (Apocalypse)|Biochemistry Lab]] | |||
<br clear=all> | |||
[[Image:Apoc_physicslab.png|left]]* [[Quantum Physics Lab (Apocalypse)|Quantum Physics Lab]] | |||
<br clear=all> | |||
[[Image:Apoc_workshop.png|left]]* [[Workshop (Apocalypse)|Workshop]] | [[Image:Apoc_workshop.png|left]]* [[Workshop (Apocalypse)|Workshop]] | ||
<br> | <br clear=all> | ||
[[Image: | [[Image:Apoc_securitystation.png|left]]* [[Security Station (Apocalypse)|Security Station]] | ||
<br> | <br clear=all> | ||
===Advanced Facilities=== | ===Advanced Facilities=== | ||
<br> | <br> | ||
[[Image:Apoc_advancedbio.png|left]]* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] | [[Image:Apoc_advancedbio.png|left]]* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] | ||
<br | <br clear=all> | ||
[[Image:Apoc_advancedphysics.png|left]]* [[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] | [[Image:Apoc_advancedphysics.png|left]]* [[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] | ||
<br | <br clear=all> | ||
[[Image:Apoc_advancedworkshop.png|left]]* [[Advanced Workshop (Apocalypse)|Advanced Workshop]] | [[Image:Apoc_advancedworkshop.png|left]]* [[Advanced Workshop (Apocalypse)|Advanced Workshop]] | ||
<br> | <br clear=all> | ||
<br> | [[Image:Apoc_advancedstation.png|left]]* [[Advanced Security Station (Apocalypse)|Advanced Security Station]] | ||
<br clear=all> | |||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Bases (Apocalypse)]] | [[Category: Bases (Apocalypse)]] | ||
Revision as of 10:25, 2 September 2022
A base is nothing without purpose.
Facilities
A base can be built in any fashion using the standard facilities available according to the layout and may be expanded when advanced facilities become available.
- Any layout on offer cannot be altered. The Access Lift cannot be moved, purchased, demolished or destroyed.
- Any Government building's basement available for purchase by X-Com will contain one lift.
- A maximum of six small and four large laboratory/workshop facilities is possible in each base (but a maximum total of each type of technical personel across all bases = 50).
Cost
- Maintenance costs will be paid at the end of the week, Monday at midnight.
- The total cost of a single facility is removed from your funds upon placement.
- Removing a facility on the same day that it was placed, irrelevant of hours past, will refund all costs.
- A partially built facility (day counter has at least, decreased by 1) which is removed from your base layout will allow a refund of unused build-days.
Refund = {(cost ÷ days) × remaining days}
or the opposite
Loss = {(cost ÷ days) × progress in days}
- Any facility which has been damaged in any fashion will be repaired at successful completion of a Base Defense mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.
Standard Facilities



* Stores



* Psi-Gym





* Workshop

Advanced Facilities


* Advanced Quantum Physics Lab

