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Water Purifier (Apocalypse): Difference between revisions

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* Hydrozone One
* Hydrozone One
* Hydrozone Two
* Hydrozone Two
 
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  Alien Infiltration Potential: Low
  Alien Infiltration Potential: Low


====Battlescape Combat====
====Battlescape Combat====
''insert your text here''
Prefer flying agents! A large level typically nine levels high owned by [[Evonet]], cleaning the waste water, split halfway into two areas: the pipe levels and the water supply levels. The pipe section upper levels can be convoluted with one-wide narrow pipes and restrictive access to some areas due to the large pipes blocking simple access unless agents are flying. A ground-based trooper may get stuck in certain areas surrounded by the pipe sections if they have fallen when the walkway collapses from battle damage. The top of the pipes are accessible and can be jumped off to shorten the route instead of traversing the insides.<br>
The water storage section, which are the ground and lower levels, contains walkways and water and a single room with machinery which has a forcefield holding back the water. All units in the water move at a slower speed. The room at the bottom allows a unit to walk through the forcefield both ways if not using the ramp.<br>
No Swimming!
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Revision as of 12:15, 22 August 2022

City regulations stipulate the highest possible water quality. The tall water purifiers are largely automated buildings and are difficult areas for combat, they also provide good hiding places for Alien spawn. The tall structures are also vulnerable to collapse, so explosive munitions should be avoided.  From: Apocalypse Ufopaedia

Owner:


Buildings:

  • Hydrozone One
  • Hydrozone Two


Alien Infiltration Potential: Low

Battlescape Combat

Prefer flying agents! A large level typically nine levels high owned by Evonet, cleaning the waste water, split halfway into two areas: the pipe levels and the water supply levels. The pipe section upper levels can be convoluted with one-wide narrow pipes and restrictive access to some areas due to the large pipes blocking simple access unless agents are flying. A ground-based trooper may get stuck in certain areas surrounded by the pipe sections if they have fallen when the walkway collapses from battle damage. The top of the pipes are accessible and can be jumped off to shorten the route instead of traversing the insides.
The water storage section, which are the ground and lower levels, contains walkways and water and a single room with machinery which has a forcefield holding back the water. All units in the water move at a slower speed. The room at the bottom allows a unit to walk through the forcefield both ways if not using the ramp.
No Swimming!

See Also

Buildings