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Zombie (TFTD): Difference between revisions

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Darkpast (talk | contribs)
rewrite WIP
Darkpast (talk | contribs)
stats confirmed, height added
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*Make picture and infobox align with text properly
*Make picture and infobox align with text properly
*Add tactical notes
*Add tactical notes
*Stats need confirmation: some sources list MC Strength = 80, Intelligence = 2


[[File:TFTD ZOMBIE24.PNG|200px|left]]  
[[File:TFTD ZOMBIE24.PNG|200px|left]]  
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| throwing_acc = 0
| throwing_acc = 0
| MC_skill = 0
| MC_skill = 0
| MC_strength = 90*
| MC_strength = 90
| armour_front = 4
| armour_front = 4
| armour_left = 4
| armour_left = 4
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| energy_recharge = 20
| energy_recharge = 20
| victory_points = 18
| victory_points = 18
| standing_height = ?
| standing_height = 18
| kneeling_height =  ?
| kneeling_height =  18
| intelligence = 3*
| intelligence = 3
| aggression = 2
| aggression = 2
}}
}}

Revision as of 22:40, 17 August 2022

Once a Tentaculat attacks, the victim will turn into a zombie that becomes a new Tentaculat if it's killed. Zombies cannot be stunned or captured, nor do they ever leave Zombie corpses.

REWRITE IN PROGRESS - TO DO:

  • Rewrite general info
  • Make picture and infobox align with text properly
  • Add tactical notes
Zombie
Time Units 40
Health 84
Energy 110
Reactions 40
Strength 84
Bravery 110
Firing Accuracy 0
Throwing Accuracy 0
MC Skill 0
MC Strength 90
Front Armour 4
Left Armour 4
Right Armour 4
Back Armour 4
Under Armour 4
Hidden Attributes
Melee Accuracy 80
Energy Recharge 20
Victory Points 18
Standing Height 18
Kneeling Height 18
Intelligence 3
Aggression 2
Other information
Armour category Triscene/Zombie
Possible Ranks N/A
Unique Attributes Melee Attack


Notes

The following are some miscellaneous notes. Zombies:

  • Take 0.9x damage from AP, Phosphor, High Explosive, and Sonic ammunitions, and 0.8x damage from Gauss weapons, but 1.1x damage from melee attacks.
  • Their melee attacks have a power equal to their Strength, making them very dangerous. They do 1.6x damage to unarmoured Aquanauts and 0.8x damage to SWSs.
  • Have constant stats regardless of the original human's skills or difficulty level.
  • If the killing shot is of an Incendiary nature, the Tentaculat does not hatch. The corpse generated from killing a Zombie will look like a Tentaculat and the death scream will sound like that of a human.
  • Research seems to indicate (in UFO:EU) that if you don't shoot the zombies, they will never hatch on their own. This, however, is contrary to many eye-witness accounts.
  • When you eventually kill it, make sure to have enough soldiers and TUs to kill the resulting Tentaculat too.
  • An exploit exists whereby it is possible to gain permanent control of a Tentaculat (see below).
  • There is no in-game UFOPedia entry for the Zombie, as it can neither be killed nor captured. Data corruption can provide a Zombie research topic, but this crashes the game.

Note: Not to be confused with Zombie, the user, Longtime X-COM community member, tactician and number cruncher.

See Also


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons