Facilities (Apocalypse): Difference between revisions
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* The total cost of a single facility is removed from your funds upon placement. | * The total cost of a single facility is removed from your funds upon placement. | ||
* Removing a facility on the <u>same</u> day that it was placed, irrelevant of hours past, will refund all costs. | * Removing a facility on the <u>same</u> day that it was placed, irrelevant of hours past, will refund all costs. | ||
* A | * A partially built facility (day counter has at least, decreased by '''1''') which is removed from your base layout will allow a refund of unused build-days. | ||
'''Refund''' = {(cost ÷ days) × remaining days} | '''Refund''' = {(cost ÷ days) × remaining days} | ||
or the opposite | or the opposite | ||
Revision as of 11:04, 11 August 2022
A base is nothing without purpose.
Facilities
A base can be built in any fashion using the standard facilities available according to the layout and may be expanded when advanced facilities become available.
- Any layout on offer cannot be altered. The Access Lift cannot be moved, purchased, demolished or destroyed.
- Any Government building's basement available for purchase by X-Com will contain one lift.
- A maximum of six small and four large laboratory/workshop facilities is possible in each base (but a maximum total of each type of technical personel across all bases = 50).
Cost
- Maintenance costs will be paid at the end of the week, Monday at midnight.
- The total cost of a single facility is removed from your funds upon placement.
- Removing a facility on the same day that it was placed, irrelevant of hours past, will refund all costs.
- A partially built facility (day counter has at least, decreased by 1) which is removed from your base layout will allow a refund of unused build-days.
Refund = {(cost ÷ days) × remaining days}
or the opposite
Loss = {(cost ÷ days) × progress in days}
- Any facility which has been damaged in any fashion will be repaired at successful completion of a Base Defense mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.
Standard Facilities





* Stores



* Psi-Gym



* Workshop

Advanced Facilities



* Advanced Quantum Physics Lab
