Incendiary Grenade: Difference between revisions
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* Minimum Weekly Stock: 10 | * Minimum Weekly Stock: 10 | ||
* Maximum Weekly Stock: 30 | * Maximum Weekly Stock: 30 | ||
* Battlescape Score: 1 | * Battlescape Score: 1</td></tr></table> | ||
A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br> | |||
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* Total Time: ~55seconds | * Total Time: ~55seconds | ||
* Flame Time Effective: 42seconds | * Flame Time Effective: 42seconds | ||
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Explode-on-impact when thrown. RMB on grenade image in agent's hand. | Explode-on-impact when thrown. RMB on grenade image in agent's hand. | ||
Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br> | Flame Time Effective = burning well, will damage units, set fire to torso, spreads if possible.<br> | ||
Flame Time Extingushed = flames are dying down until no more.<br> | Flame Time Extingushed = flames are dying down until no more.<br> | ||
On Fire Time = flames on torso. | On Fire Time = flames on torso. | ||
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{{Equipment (Apocalypse) Navbar}} | {{Equipment (Apocalypse) Navbar}} | ||
[[Category:Apocalypse]] | [[Category:Apocalypse]] | ||
Revision as of 15:11, 6 July 2022
A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.

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A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.
