Jump to content

Facilities (Apocalypse): Difference between revisions

From UFOpaedia
EsTeR (talk | contribs)
sleep
EsTeR (talk | contribs)
partial builds
Line 2: Line 2:


==Facilities==
==Facilities==
X-Com is given a choice of simple facilities to customise any [[Bases_(Apocalypse)|base]]. Any base may be designed to have a specific purpose or be built in a one-size-fits-all style.<br>
A [[Bases_(Apocalypse)|base]] can be built in any fashion using the standard facilities available according to the [[Base_Layouts_(Apocalypse)|layout]] and may be expanded when advanced facilities become available.
All Government buildings available for purchase by X-Com come with a single Access Lift and a collection of blank corridors which cannot be changed but allow facilities to be built anywhere.<br>
* Any layout on offer cannot be altered. The Access Lift cannot be moved, purchased, demolished or destroyed.
Every facility, basic or advanced, will take a differing number days to build and will need to be maintained.<br>
* Any [[Government]] building's basement available for purchase by X-Com will contain one lift.
Any base sections damaged by hostiles with explosives, when on a [[Base_Defense_(Apocalypse)|Base Defense]] mission will be automatically repaired, with cost, at succesful completion.<br>
<!--


more one-liners, plz
==Cost==
* Maintenance costs will be paid at the end of the week, Monday at midnight.
* The total cost of a single facility is removed from your funds upon placement.
* Removing a facility on the <u>same</u> day that it was placed, irrelevant of hours past, will refund all costs.
* A paritally built facility (day counter has, at least, decreased by '''1''') which is removed from the layout will allow a refund of unused build-days.
'''Refund''' = {(cost &divide; days) &times; remaining days}
or the opposite
'''Loss''' = {(cost &divide; days) &times; progress in days}
* Any facility which has been damaged in any fashion will be repaired at successful completion of a [[Base_Defense_(Apocalypse)|Base Defense]] mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.


-->
==Standard Facilities==
 
===Basic Facilities===


[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]]
[[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]]

Revision as of 12:44, 4 July 2022

A base is nothing without purpose.

Facilities

A base can be built in any fashion using the standard facilities available according to the layout and may be expanded when advanced facilities become available.

  • Any layout on offer cannot be altered. The Access Lift cannot be moved, purchased, demolished or destroyed.
  • Any Government building's basement available for purchase by X-Com will contain one lift.

Cost

  • Maintenance costs will be paid at the end of the week, Monday at midnight.
  • The total cost of a single facility is removed from your funds upon placement.
  • Removing a facility on the same day that it was placed, irrelevant of hours past, will refund all costs.
  • A paritally built facility (day counter has, at least, decreased by 1) which is removed from the layout will allow a refund of unused build-days.
Refund = {(cost ÷ days) × remaining days}

or the opposite

Loss = {(cost ÷ days) × progress in days}
  • Any facility which has been damaged in any fashion will be repaired at successful completion of a Base Defense mission. Expensive repairs may reduce funds, whereas minor repairs of damaged facilities will usually not incur any losses.

Standard Facilities

* Access Lift


* Living Quarters


* Biochemistry Lab


* Quantum Physics Lab


* Stores


* Alien Containment


* Security Station


* Psi-Gym


* Training Area


* Medical Bay


* Workshop


* Vehicle Repair Bay



Advanced Facilities

* Advanced Security Station


* Advanced Biochemistry Lab



* Advanced Quantum Physics Lab



* Advanced Workshop