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Alien Grenade: Difference between revisions

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Stats: damage type and priming/throwing
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The alien grenade is pretty much the ultimate grenade in the game, combining power with light weight and small size.  It is the second most powerful grenade in the game next to the [[High Explosive]] but is much more convenient with its smaller size and weight, making heavy firepower the standard of all troopers instead of only a few soldiers carrying the high explosive.  It makes standard grenades useless except as mine-clearing charges.  For more tips, look at [[Grenade]]s. <br>  
The '''alien grenade''' is pretty much the ultimate grenade in the game, combining power with light weight and small size.  It is the second most powerful grenade in the game next to the [[High Explosive]] but is much more convenient with its smaller size and weight, making heavy firepower the standard of all troopers instead of only a few soldiers carrying the high explosive.  It makes standard grenades useless except as mine-clearing charges.  For more tips, look at [[Grenade]]s. <br>  


Scrounge enough of these from the battlefield and you shouldn't have to manufacture any, unless your tactics always involve grenades and big explosions.
Scrounge enough of these from the battlefield and you shouldn't have to manufacture any, unless your tactics always involve grenades and big explosions.

Revision as of 20:12, 7 March 2007

The alien grenade is pretty much the ultimate grenade in the game, combining power with light weight and small size. It is the second most powerful grenade in the game next to the High Explosive but is much more convenient with its smaller size and weight, making heavy firepower the standard of all troopers instead of only a few soldiers carrying the high explosive. It makes standard grenades useless except as mine-clearing charges. For more tips, look at Grenades.

Scrounge enough of these from the battlefield and you shouldn't have to manufacture any, unless your tactics always involve grenades and big explosions.

Stats

  • Power: 90 High Explosive
  • Size: 1 high x 1 wide
  • Weight: 3
  • TUs:
    • Transfer from shoulder strap to hand: 3 TU. See Inventory TU Table
    • Priming: 50%
    • Throwing: 25%
  • Manufacturing: $6,700 for parts, 200 Engineer Hours, 2 Elerium
  • Sell Price: $14,850