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== Soldier Attributes ==
== Soldier Attributes ==
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialoge, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.  
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogeu, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.  


* [[TU|Time Units]]
* [[TU|Time Units]]
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** [[Psi Strength]]
** [[Psi Strength]]
** [[Psi Skill]]
** [[Psi Skill]]
* [[Rank]]
* Hidden Stats:
* Hidden Stats:
** [[Melee Accuracy]]
** [[Melee Accuracy]]
* Rank
*Temporary Stats (resets each mission):
**[[Morale]]


== Combat Attributes and Conditions ==  
== Combat Attributes and Conditions ==  

Revision as of 18:16, 7 March 2007

Soldiers are the most important combat unit in the X-COM series. They will need to be outfitted with weapons, armour, and other equipment to aid them. As they complete combat missions they gain experience in the form of increased attributes, and can also increase in rank.

General Information

Soldier Attributes

Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogeu, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.

Combat Attributes and Conditions

The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.

Post Combat Conditions

See Also

SOLDIER.DAT game file analysis