Soldiers: Difference between revisions
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== Soldier Attributes == | == Soldier Attributes == | ||
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no | Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogeu, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced. | ||
* [[TU|Time Units]] | * [[TU|Time Units]] | ||
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** [[Psi Strength]] | ** [[Psi Strength]] | ||
** [[Psi Skill]] | ** [[Psi Skill]] | ||
* [[Rank]] | |||
* Hidden Stats: | * Hidden Stats: | ||
** [[Melee Accuracy]] | ** [[Melee Accuracy]] | ||
* | *Temporary Stats (resets each mission): | ||
**[[Morale]] | |||
== Combat Attributes and Conditions == | == Combat Attributes and Conditions == | ||
Revision as of 18:16, 7 March 2007
Soldiers are the most important combat unit in the X-COM series. They will need to be outfitted with weapons, armour, and other equipment to aid them. As they complete combat missions they gain experience in the form of increased attributes, and can also increase in rank.
General Information
Soldier Attributes
Soldiers in X-COM are not characters in a book. They are units in a combat simulator. They are a name, a picture, and some attributes. They have no dialogeu, no background, no inner-revelation on the nature of war. They are mortal. If one or all die, they will be replaced.
- Time Units
- Energy
- Health
- Bravery
- Reactions
- Firing Accuracy
- Throwing Accuracy
- Strength
- Psionics
- Rank
- Hidden Stats:
- Temporary Stats (resets each mission):
Combat Attributes and Conditions
The following are combat attributes and conditions that are present only during tactical missions. Most combat attributes are normally derived from a soldier's main stats, while combat conditions can be caused by a variety of actions during the battle.
- Current Reaction Level (aka Initiative)
- Energy Recovery
- Height
- Fatal Wounds
- Incapacitation (Soldier becomes immobilized, prevented from moving or loss of control)
Post Combat Conditions
- How Experience is earned
- Recovery time after being injured in battle
- Promotions
See Also
SOLDIER.DAT game file analysis