Talk:Research Tips: Difference between revisions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
Was considering updating, fixing incorrect info, reformatting and adding links here, but most of it seems to either duplicate or be better to be merged into one of the sections in the current [[Research]] article rather than being split out, as that article covers both general research strategy and important projects and the lists of research all in one. --[[User:Sfnhltb|Sfnhltb]] 10:12, 6 March 2007 (PST) | Was considering updating, fixing incorrect info, reformatting and adding links here, but most of it seems to either duplicate or be better to be merged into one of the sections in the current [[Research]] article rather than being split out, as that article covers both general research strategy and important projects and the lists of research all in one. --[[User:Sfnhltb|Sfnhltb]] 10:12, 6 March 2007 (PST) | ||
:Yeah, I've been meaning to. Here's the points I think might be worth copying into research, I'll finish the job later:--[[User:Ethereal Cereal|Ethereal Cereal]] 19:04, 6 March 2007 (PST) | |||
==Stuff to possibly copy to [[research]]== | |||
*it is best to have large teams of scientists concentrate their efforts on one project at a time. | |||
*projects are not pooled between bases | |||
New projects appear on the new research schedule whenever their prerequisites are met. For most alien artefacts, this is merely to have a physical sample of the artefact in storage. | |||
A quartermaster may occasionally sell off the last remaining artefect by accident before the science team can extract enough data from the artefact to begin the reverse engineering process. Therefore, it is advised that projects should always be started as soon as possible. Science personnel need not be assigned to the project for the data extraction and should continue to focus on topics of a higher priority. | |||
'''Selective Alien Abduction''' | |||
Your alien containment is restricted to TYPES of aliens, not total numbers. Since there are only a limited number of types of aliens, 1 alien containment in each of 3 bases is more than enough for all needs. | |||
Some aliens do not reappear if researched. Basically, the X-com command says "Well, we've got enough of those, let's shoot them and sell the bodies" | |||
''I believe this is not correct'' | |||
Build a dummy alien containment and send everything you don't want there. EVERYTHING. (suggest you only do things like this AFTER you've finished researching Cydonia or Bust) | |||
Since you can check an alien's type by just standing on him and picking him up, you can just toss unwanted samples into a corner and get quick and easy kills using any kind of explosive munitions. | |||
- | |||
The key to keeping your containment lean and mean is to be selective when capturing your aliens. This can be done through judicious use of the [[Mind Probe]] and by examining each unconcious alien for signs of their rank. Redundant aliens should immediately be eliminated through whatever means the field commander sees fit. Otherwise, scientists will have to waste time interrogating aliens in order to make space in containment. | |||
Revision as of 03:04, 7 March 2007
Was considering updating, fixing incorrect info, reformatting and adding links here, but most of it seems to either duplicate or be better to be merged into one of the sections in the current Research article rather than being split out, as that article covers both general research strategy and important projects and the lists of research all in one. --Sfnhltb 10:12, 6 March 2007 (PST)
- Yeah, I've been meaning to. Here's the points I think might be worth copying into research, I'll finish the job later:--Ethereal Cereal 19:04, 6 March 2007 (PST)
Stuff to possibly copy to research
- it is best to have large teams of scientists concentrate their efforts on one project at a time.
- projects are not pooled between bases
New projects appear on the new research schedule whenever their prerequisites are met. For most alien artefacts, this is merely to have a physical sample of the artefact in storage.
A quartermaster may occasionally sell off the last remaining artefect by accident before the science team can extract enough data from the artefact to begin the reverse engineering process. Therefore, it is advised that projects should always be started as soon as possible. Science personnel need not be assigned to the project for the data extraction and should continue to focus on topics of a higher priority.
Selective Alien Abduction Your alien containment is restricted to TYPES of aliens, not total numbers. Since there are only a limited number of types of aliens, 1 alien containment in each of 3 bases is more than enough for all needs.
Some aliens do not reappear if researched. Basically, the X-com command says "Well, we've got enough of those, let's shoot them and sell the bodies" I believe this is not correct
Build a dummy alien containment and send everything you don't want there. EVERYTHING. (suggest you only do things like this AFTER you've finished researching Cydonia or Bust)
Since you can check an alien's type by just standing on him and picking him up, you can just toss unwanted samples into a corner and get quick and easy kills using any kind of explosive munitions.
-
The key to keeping your containment lean and mean is to be selective when capturing your aliens. This can be done through judicious use of the Mind Probe and by examining each unconcious alien for signs of their rank. Redundant aliens should immediately be eliminated through whatever means the field commander sees fit. Otherwise, scientists will have to waste time interrogating aliens in order to make space in containment.