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Equipment Recovery: Difference between revisions

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At the end of a mission, any equipment recovered is added to the store of the base that the participating squad was stationed at. This is done instantly and always - You don't need to wait for the troop carrier to return, nor do you need enough storage space to hold the items. In fact, you don't need any [[General Stores]] at all for the purpose of winning gear.
All [[Alien Artefacts]] recovered at the end of a mission are added to the stores of whichever base the participating squad was stationed at. This is done instantly and automatically: the equipment is available for use before the troop carrier returns.  The equipment will be recovered even if there is insufficient storage space, and even if the base has no [[General Stores]] at all.  However, new equipment cannot be bought at or transferred to that base until sufficient space is freed up.


== Terrain Resource Recovery ==
== UFO Component Recovery ==


If X-Com wins a battle by killing or incapacitating all enemy forces, you will recover the following resources from the map. One unit is gained for every corresponding tile present, except in the cases noted:
If X-COM wins a battle by killing or incapacitating all enemy forces, you will recover the following [[UFO Components]] from the map. For every undamaged tile on the map, one corresponding unit will be recovered (except where noted):


*[[UFO Power Source]]
*[[UFO Power Source]]
*[[UFO Navigation]]
*[[UFO Navigation]]
**<i>(Not recovered from alien bases).</i>
**''(Not recovered from alien bases).''
*[[Alien Food]]
*[[Alien Food]]
*[[Alien Entertainment]]
*[[Alien Entertainment]]
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*[[Examination Room]]
*[[Examination Room]]
*[[Alien Alloys]]
*[[Alien Alloys]]
**<i>From a UFO: INT(<alloys present> / 10)
**''From a UFO: INT(<alloy tiles present> / 10)''
**From a base: INT(<alloys present> / 150)</i>
**''From a base: INT(<alloy tiles present> / 150)''


<i>Might be worth adding how many of each resource will come from undamaged UFOs of each type. Bases are somewhat random, but generally return around 40 alloys, 50 entertainment, and up to 4 power sources. An intact Battleship provides over 200 alloys, 4 power sources, 4 nav units, and 200 elerium. - BB</i>
UFOs are not present on the ground during [[Terror Missions]] and [[Base Defense]] missions, and no UFO components can be recovered.


== Equipment Recovery ==
== Alien Equipment Recovery ==


Winning a battle awards you all equipment remaining in the map. Live aliens who are unconcious can only be captured if you have an [[Alien Containment]] facility.
Winning a battle awards you all equipment remaining on the map. However, how many ammunition clips you will recover depends on what version of the game you are using and whether they are loaded in a gun (see [[Exploits#Extra Ammo Collection|Extra Ammo Collection]] for full details).


The exception to this rule is ammunition. How many units you will recover varies depending on what version of the game you are using.
[[Elerium-115]] is a carryable item, same as the rest of your standard equipment. There is typically one Elerium module (containing 50 units of Elerium) spawned underneath each [[UFO Power Source]] on the map. On alien base maps, you will get one module for every two power sources present. A glitch in older versions of the game caused Elerium pods to appear in missions when your base was attacked by aliens. Because each would be converted to 50 units at mission end, this provided players with a significant increase in stocks.
 
<i>I can't remember the details here. I know all unused clips are always recovered. - BB</i>
 
[[Elerium-115]] is an item, same as the rest of your standard equipment. There is typically one unit spawned on top of each [[UFO Power Source]] in the map. This is not true of alien bases however - you'll get one module per two Power Sources present. Each module is worth 50 units when returned to base.
 
A glitch in older versions of the game caused Elerium pods to appear in missions when your base was attacked by aliens. Because each would be converted to 50 units at mission end, this provided players with a significant increase in stocks.


In the case that you abort the mission with units in the drop ship (or exit area, in the case of a UFO base), you will only recover that equipment which is also in the drop ship (or exit area), either on the ground or on your soldiers that are inside the drop ship.
In the case that you abort the mission with units in the drop ship (or exit area, in the case of a UFO base), you will only recover that equipment which is also in the drop ship (or exit area), either on the ground or on your soldiers that are inside the drop ship.


== See Also ==
Live aliens who are unconcious will automatically be captured if you have an [[Alien Containment]] facility.  Unconscious aliens can also be recovered if you abort the mission if their bodies are inside the drop ship or exit area, on the ground or in soldier inventories.


*[[Alien Artefacts]]
For a full listing of components and equipment available from each UFO or mission type, see [[UFO Recovery Values]].
*[[UFO Components]]
*[[Weapons|X-Com Weapons]]
*[[Equipment|X-Com Equipment]]

Revision as of 01:42, 7 March 2007

All Alien Artefacts recovered at the end of a mission are added to the stores of whichever base the participating squad was stationed at. This is done instantly and automatically: the equipment is available for use before the troop carrier returns. The equipment will be recovered even if there is insufficient storage space, and even if the base has no General Stores at all. However, new equipment cannot be bought at or transferred to that base until sufficient space is freed up.

UFO Component Recovery

If X-COM wins a battle by killing or incapacitating all enemy forces, you will recover the following UFO Components from the map. For every undamaged tile on the map, one corresponding unit will be recovered (except where noted):

UFOs are not present on the ground during Terror Missions and Base Defense missions, and no UFO components can be recovered.

Alien Equipment Recovery

Winning a battle awards you all equipment remaining on the map. However, how many ammunition clips you will recover depends on what version of the game you are using and whether they are loaded in a gun (see Extra Ammo Collection for full details).

Elerium-115 is a carryable item, same as the rest of your standard equipment. There is typically one Elerium module (containing 50 units of Elerium) spawned underneath each UFO Power Source on the map. On alien base maps, you will get one module for every two power sources present. A glitch in older versions of the game caused Elerium pods to appear in missions when your base was attacked by aliens. Because each would be converted to 50 units at mission end, this provided players with a significant increase in stocks.

In the case that you abort the mission with units in the drop ship (or exit area, in the case of a UFO base), you will only recover that equipment which is also in the drop ship (or exit area), either on the ground or on your soldiers that are inside the drop ship.

Live aliens who are unconcious will automatically be captured if you have an Alien Containment facility. Unconscious aliens can also be recovered if you abort the mission if their bodies are inside the drop ship or exit area, on the ground or in soldier inventories.

For a full listing of components and equipment available from each UFO or mission type, see UFO Recovery Values.